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The lens of ludic engagement: evaluating participation in interactive art installations

Published: 29 September 2007 Publication History

Abstract

Designers and artists have integrated recent advances in interactive, tangible and ubiquitous computing technologies to create new forms of interactive environments in the domains of work, recreation, culture and leisure. Many designs of technology systems begin with the workplace in mind, and with function, ease of use, and efficiency high on the list of priorities. [1] These priorities do not fit well with works designed for an interactive art environment, where the aims are many, and where the focus on utility and functionality is to support a playful, ambiguous or even experimental experience for the participants. To evaluate such works requires an integration of art-criticism techniques with more recent Human Computer Interaction (HCI) methods, and an understanding of the different nature of engagement in these environments. This paper begins a process of mapping a set of priorities for amplifying engagement in interactive art installations. I first define the concept of ludic engagement and its usefulness as a lens for both design and evaluation in these settings. I then detail two fieldwork evaluations I conducted within two exhibitions of interactive artworks, and discuss their outcomes and the future directions of this research.

References

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Gaver, B. (2002). Designing for Homo Ludens. 13 Magazine No 12, June 2002.
[2]
Hook, K., Sengers, P., and Andersson, G. (2003) Sense and Sensibility: Evaluation and Interactive Art, Proc. CHI '03. New York: ACM Press.
[3]
Gaver, W., Boucher, A., Pennington, S., and Walker, B. (2004). Cultural Probes and the Value of Uncertainty. Interactions, Vol X1.5.
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Gaver, W., Boucher, A., Pennington, S., Walker, B. (2005). Evaluating Technologies for Ludic Engagement, Proc. CHI'05. ACM Press.
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Barthes, R. (1977) Image/Music/Text. Trans. Stephen Heath. New York: Noonday.
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Morrison, A., Mitchell, P. and Muhlberger, R. (2006) Talk2Me: The Art of Augmented Conversations, ACM Multimedia 2006. Proc. ACM Press.
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Jaimes, A., Keshvani, N. (eds) (2007) LEA - ACM Multimedia Interactive Arts Program Special, Leonardo Electronic Almanac, Vol 15, Issue 05.
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Forsman, C. (2004) The Lifecycle of Egalitarian Input for an Enterprise Portal: User Interfaces For All. Proc. 8th ERCIM Workshop, Austria.
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Glaser, B and Strauss, A. (1967) The discovery of grounded theory, Chicago; Aldine.
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Strauss, A. and Corbin, J. (1990) Basics of Qualitative Research: grounded theory procedures and techniques, USA; Sage Publications.
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Hornecker, E. and Sifter, M. (2006) Learning from Interactive Museum Installations About Interaction Design for Public Settings. OzCHI 2006. Proc. ACM Press.

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      cover image ACM Conferences
      MM '07: Proceedings of the 15th ACM international conference on Multimedia
      September 2007
      1115 pages
      ISBN:9781595937025
      DOI:10.1145/1291233
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Published: 29 September 2007

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      Author Tags

      1. HCI
      2. artist perspective
      3. evaluation
      4. feedback
      5. installations
      6. interaction design
      7. interactive artwork
      8. ludic engagement

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      Cited By

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      • (2024)Design of a Gaze-Controlled Interactive Art System for the Elderly to Enjoy LifeSensors10.3390/s2416515524:16(5155)Online publication date: 9-Aug-2024
      • (2023)Using Light Art Installation in Urban Nightscapes to Raise Public Awareness of Carbon NeutralityScience Communication10.1177/1075547022114728645:3(414-427)Online publication date: 8-Feb-2023
      • (2023)Mirror Placement Matters in Remote CollaborationExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3585798(1-8)Online publication date: 19-Apr-2023
      • (2022)Weaving Fire into FormundefinedOnline publication date: 20-Jul-2022
      • (2021)A study on applying interactive art to the active aging of the elderly – Example by the work “Yuechun”2021 Fifth World Conference on Smart Trends in Systems Security and Sustainability (WorldS4)10.1109/WorldS451998.2021.9513993(284-288)Online publication date: 29-Jul-2021
      • (2019)Lucid Peninsula, a Physical Narrative Art Installation Comprising Interactive 360° Virtual Reality ComponentsInternational Journal of Creative Interfaces and Computer Graphics10.4018/IJCICG.201901010110:1(1-15)Online publication date: Jan-2019
      • (2019)The Silent Researcher Critique: A New Method for Obtaining a Critical Response to a Holographic ArtworkArts10.3390/arts80301178:3(117)Online publication date: 10-Sep-2019
      • (2019)Sound ForestProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300907(1-12)Online publication date: 2-May-2019
      • (2019)Connect-to-Connected WorldsProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300237(1-14)Online publication date: 2-May-2019
      • (2019)Orienting to the WildInto the Wild: Beyond the Design Research Lab10.1007/978-3-030-18020-1_10(195-235)Online publication date: 4-Jul-2019
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