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Playing in genre fields: a play theory perspective on genre

Published: 22 October 2007 Publication History

Abstract

Genres exist within complex social structures, making them both the product and productive of that social structure. Consequently, any genre may be as active within the context of its social structure as are any human agents. This paper broadens the concept of genre to include what we call the genre field in the attempt to expand the definition of agent to include the genre-as-agent concept. Through the lens of play theory, this paper develops a grammar of genre fields as a heuristic for the understanding of genre's complex social structure. This grammar of genre fields includes the player-agent and genre-agent, the genre field, and the play scenario. To illustrate the use of the grammar of genre fields, this paper applies the grammar to two case studies; the first of which showcases genre within a dynamic social structure, the second of which demonstrates how rigid and formulaic genres can be when viewed within a static social structure.

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Cited By

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  • (2023)The Genre of a Grant Proposal in the Modern Teaching Context: Challenges and PossibilitiesVysshee Obrazovanie v Rossii = Higher Education in Russia10.31992/0869-3617-2023-32-6-76-9232:6(76-92)Online publication date: 4-Jul-2023
  • (2019)Creating Content That Influences People: Considering User Experience and Behavioral Design in Technical CommunicationJournal of Technical Writing and Communication10.1177/004728161988028650:4(376-400)Online publication date: 6-Nov-2019
  • (2019)Game design documentationCommunication Design Quarterly10.1145/3321388.33213897:3(5-15)Online publication date: 15-Nov-2019
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Published In

cover image ACM Conferences
SIGDOC '07: Proceedings of the 25th annual ACM international conference on Design of communication
October 2007
286 pages
ISBN:9781595935885
DOI:10.1145/1297144
  • General Chair:
  • David Novick,
  • Program Chair:
  • Clay Spinuzzi
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 22 October 2007

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Author Tags

  1. computer game documentation
  2. framework
  3. genre
  4. genre fields
  5. play scenarios
  6. play theory
  7. rhetoric

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Cited By

View all
  • (2023)The Genre of a Grant Proposal in the Modern Teaching Context: Challenges and PossibilitiesVysshee Obrazovanie v Rossii = Higher Education in Russia10.31992/0869-3617-2023-32-6-76-9232:6(76-92)Online publication date: 4-Jul-2023
  • (2019)Creating Content That Influences People: Considering User Experience and Behavioral Design in Technical CommunicationJournal of Technical Writing and Communication10.1177/004728161988028650:4(376-400)Online publication date: 6-Nov-2019
  • (2019)Game design documentationCommunication Design Quarterly10.1145/3321388.33213897:3(5-15)Online publication date: 15-Nov-2019
  • (2012)The posthuman grant applicationComputers and Composition10.1016/j.compcom.2012.04.00129:2(137-151)Online publication date: Jun-2012
  • (2009)Mapping genre fieldsProceedings of the 27th ACM international conference on Design of communication10.1145/1621995.1622057(307-308)Online publication date: 5-Oct-2009
  • (2008)Advances in understanding knowledge workProceedings of the 26th annual ACM international conference on Design of communication10.1145/1456536.1456585(243-248)Online publication date: 22-Sep-2008

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