skip to main content
10.1145/1297144.1297159acmconferencesArticle/Chapter ViewAbstractPublication PagesdocConference Proceedingsconference-collections
Article

Rhetorical peaks, a video game for first-year writing

Published: 22 October 2007 Publication History

Abstract

This report describes the development of Rhetorical Peaks, an interactive 3D video game intended to help teach basic rhetorical communication skills to undergraduate students. As the project is ongoing, this report will focus on our original design and the first stages of implementation, and outline the next few phases of development.

References

[1]
Faria A., and Wellington, W. A survey of simulation game users, former-users, and never-users. Simulation & Gaming, 35, 2 (June 2004), 178--207.
[2]
Fisher, D. CMS-based simulations in the writing classroom: evoking genre through game play. Computers and Composition (forthcoming). http://simgame.rhet.ualr.edu/public/mycase/CCFisherRev1.pdf
[3]
Flower, L., and Hayes, J. The cognition of discovery: Defining a rhetorical problem. College Composition and Communication, 31, 1 (Feb., 1980), 21--32.
[4]
Game Design/Virtual Communities Workgroup. Rhetorical peaks: a design for teaching rhetoric in a gaming environment. CWRL whitepaper series (Austin TX, Jan 2007). http://www.cwrl.utexas.edu/node/1101
[5]
Russell, D. Multimedia online cases: role playing in multiple perspectives across multiple courses. Presentation at the Conference on College Composition and Communication (March 2005). http://simgame.rhet.ualr.edu/presentations/Russell4C05.doc
[6]
Schank R., Fano A., Bell, B., and Jona, M. The design of goal-based scenarios. The Journal of the Learning Sciences, 3, 4, Goal-based scenarios. (1993 - 1994), 305--345.
[7]
Troyka, L. Taking Action: Writing, Reading, Speaking, and Listening Through Simulation-Games. Prentice Hall College Division, New York, NY, 1975.

Cited By

View all
  • (2017)Simulation Genres and Student Uptake: The Patient Health Record in Clinical Nursing SimulationsWritten Communication10.1177/074108831771641334:3(255-279)Online publication date: 3-Jul-2017
  • (2016)Client-Based Pedagogy Meets Workplace Simulation: Developing Social Processes in the Arisoph Case StudyIEEE Transactions on Professional Communication10.1109/TPC.2016.256108259:2(140-152)Online publication date: Jun-2016

Index Terms

  1. Rhetorical peaks, a video game for first-year writing

      Recommendations

      Comments

      Information & Contributors

      Information

      Published In

      cover image ACM Conferences
      SIGDOC '07: Proceedings of the 25th annual ACM international conference on Design of communication
      October 2007
      286 pages
      ISBN:9781595935885
      DOI:10.1145/1297144
      • General Chair:
      • David Novick,
      • Program Chair:
      • Clay Spinuzzi
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

      Sponsors

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 22 October 2007

      Permissions

      Request permissions for this article.

      Check for updates

      Author Tags

      1. argument
      2. blender tools
      3. case study
      4. composition
      5. game
      6. game design
      7. goal-based scenarios
      8. neverwinter nights
      9. pedagogy
      10. rhetoric
      11. role-playing games
      12. simulation
      13. undergraduate
      14. video game
      15. writing

      Qualifiers

      • Article

      Conference

      SIGDOC07
      Sponsor:

      Acceptance Rates

      Overall Acceptance Rate 355 of 582 submissions, 61%

      Contributors

      Other Metrics

      Bibliometrics & Citations

      Bibliometrics

      Article Metrics

      • Downloads (Last 12 months)3
      • Downloads (Last 6 weeks)0
      Reflects downloads up to 01 Mar 2025

      Other Metrics

      Citations

      Cited By

      View all
      • (2017)Simulation Genres and Student Uptake: The Patient Health Record in Clinical Nursing SimulationsWritten Communication10.1177/074108831771641334:3(255-279)Online publication date: 3-Jul-2017
      • (2016)Client-Based Pedagogy Meets Workplace Simulation: Developing Social Processes in the Arisoph Case StudyIEEE Transactions on Professional Communication10.1109/TPC.2016.256108259:2(140-152)Online publication date: Jun-2016

      View Options

      Login options

      View options

      PDF

      View or Download as a PDF file.

      PDF

      eReader

      View online with eReader.

      eReader

      Figures

      Tables

      Media

      Share

      Share

      Share this Publication link

      Share on social media