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Real-time global illumination in the CAVE

Published: 05 November 2007 Publication History

Abstract

Global illumination in VR applications remains an elusive goal. While it potentially has a positive impact on presence, the significant real-time computation and integration complexities involved have been stumbling blocks. In this paper we present recent and ongoing work in the Virtual Light Field paradigm for global illumination as a solution to this problem. We discuss its suitability for real-time VR applications and detail recent work in integrating it with the XVR system for real-time GPU-based rendering in a CAVE™. This rendering method achieves real-time rendering of L(S|D)* E solutions in time independent of illumination complexity and largely independent of geometric complexity.

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Cited By

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  • (2010)Exploring global illumination for virtual realityACM SIGGRAPH 2010 Posters10.1145/1836845.1836979(1-1)Online publication date: 26-Jul-2010
  • (2008)Real-Time Global Illumination for VR ApplicationsIEEE Computer Graphics and Applications10.1109/MCG.2008.12128:6(56-64)Online publication date: 1-Nov-2008

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cover image ACM Conferences
VRST '07: Proceedings of the 2007 ACM symposium on Virtual reality software and technology
November 2007
259 pages
ISBN:9781595938633
DOI:10.1145/1315184
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

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Publication History

Published: 05 November 2007

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Author Tags

  1. global illumination
  2. light fields
  3. virtual reality

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Overall Acceptance Rate 66 of 254 submissions, 26%

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View all
  • (2010)Exploring global illumination for virtual realityACM SIGGRAPH 2010 Posters10.1145/1836845.1836979(1-1)Online publication date: 26-Jul-2010
  • (2008)Real-Time Global Illumination for VR ApplicationsIEEE Computer Graphics and Applications10.1109/MCG.2008.12128:6(56-64)Online publication date: 1-Nov-2008

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