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Gesture-based interaction for a magic crystal ball

Published: 05 November 2007 Publication History

Abstract

Crystal balls are generally considered as media to perform divination or fortune-telling. These imaginations are mainly from some fantasy films and fiction, in which an augur can see into the past, the present, or the future through a crystal ball. With the distinct impressions, crystal ball has revealed itself as a perfect interface for the users to access and to manipulate visual media in an intuitive, imaginative and playful manner. We developed an interactive visual display system named Magic Crystal Ball (MaC Ball). MaC Ball is a spherical display system, which allows the users to see a virtual object/scene appearing inside a transparent sphere, and to manipulate the displayed content with barehanded interactions. Interacting with MaC Ball makes the users feeling acting with magic power. With MaC Ball, user can manipulate the display with touch and hover interactions. For instance, the user waves hands above the ball, causing clouds blowing from bottom of the ball, or slides fingers on the ball to rotate the displayed object. In addition, the user can press single finger to select an object or to issue a button. MaC Ball takes advantages on the impressions of crystal balls, allowing the users acting with visual media following their imaginations. For applications, MaC Ball has high potential to be used for advertising and demonstration in museums, product launches, and other venues.

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  • (2018)Turn Any Display Into a Touch Screen Using Infrared Optical TechniqueIEEE Access10.1109/ACCESS.2018.28127566(13033-13040)Online publication date: 2018
  • (2017)QoomProceedings of the 30th Annual ACM Symposium on User Interface Software and Technology10.1145/3126594.3126607(599-609)Online publication date: 20-Oct-2017
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    cover image ACM Conferences
    VRST '07: Proceedings of the 2007 ACM symposium on Virtual reality software and technology
    November 2007
    259 pages
    ISBN:9781595938633
    DOI:10.1145/1315184
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 05 November 2007

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    Author Tags

    1. 3D interaction
    2. entertainment
    3. haptics

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    • (2023)Comparative Analysis of Artefact Interaction and Manipulation Techniques in VR Museums: A Study of Performance and User Experience2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR59233.2023.00091(761-770)Online publication date: 16-Oct-2023
    • (2018)Turn Any Display Into a Touch Screen Using Infrared Optical TechniqueIEEE Access10.1109/ACCESS.2018.28127566(13033-13040)Online publication date: 2018
    • (2017)QoomProceedings of the 30th Annual ACM Symposium on User Interface Software and Technology10.1145/3126594.3126607(599-609)Online publication date: 20-Oct-2017
    • (2017)Code the globeProceedings of the 6th ACM International Symposium on Pervasive Displays10.1145/3078810.3078828(1-6)Online publication date: 7-Jun-2017
    • (2014)MisTableProceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/2556288.2557325(3493-3502)Online publication date: 26-Apr-2014
    • (2014)Transforming a Regular Screen Into a Touch Screen Using a Single WebcamJournal of Display Technology10.1109/JDT.2014.231248810:8(647-659)Online publication date: Aug-2014
    • (2013)Paper No P3: Floating Display With Interactive Virtual Touch ModuleSID Symposium Digest of Technical Papers10.1002/sdtp.2644:S1(19-20)Online publication date: 8-Nov-2013
    • (2011)Way to inspire the museum audiences to learnProceedings of the 6th international conference on E-learning and games, edutainment technologies10.5555/2040452.2040518(284-291)Online publication date: 7-Sep-2011
    • (2011)Way to Inspire the Museum Audiences to Learn: Development of the Interpretative Interactive Installations for Chinese Cultural HeritageEdutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications10.1007/978-3-642-23456-9_55(284-291)Online publication date: 2011
    • (2010)Touching the voidProceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/1753326.1753725(2625-2634)Online publication date: 10-Apr-2010
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