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Tour generation for exploration of 3D virtual environments

Published: 05 November 2007 Publication History

Abstract

Navigation in complex and large-scale 3D virtual environments has been shown to be a difficult task, imposing a high cognitive load on the user. In this paper, we present a comprehensive method for assisting users in exploring and understanding such 3D worlds. The method consists of two distinct phases: an off-line computation step deriving a grand tour using the world geometry and any semantic target information as input, and an on-line interactive navigation step providing guided exploration and improved spatial perception for the user. The former phase is based on a voxelized version of the geometrical dataset that is used to compute a connectivity graph for use in a TSP-like formulation of the problem. The latter phase takes the output tour from the off-line step as input for guiding 3D navigation through the environment.

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      cover image ACM Conferences
      VRST '07: Proceedings of the 2007 ACM symposium on Virtual reality software and technology
      November 2007
      259 pages
      ISBN:9781595938633
      DOI:10.1145/1315184
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Published: 05 November 2007

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      Author Tags

      1. navigation aids
      2. navigation assistance
      3. tour generation

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      • (2022)AR assistance for efficient dynamic target searchComputational Visual Media10.1007/s41095-021-0266-09:1(177-194)Online publication date: 18-Oct-2022
      • (2022)Controlling camera movement in VR colonographyVirtual Reality10.1007/s10055-021-00620-426:3(1079-1088)Online publication date: 7-Jan-2022
      • (2020)Exploring Communication Modalities to Support Collaborative Guidance in Virtual Reality2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW50115.2020.00021(79-86)Online publication date: Mar-2020
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      • (2018)Interactive Exploration Assistance for Immersive Virtual Environments Based on Object Visibility and Viewpoint Quality2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)10.1109/VR.2018.8447553(355-362)Online publication date: Mar-2018
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      • (2017)Efficient approximate computation of scene visibility based on navigation meshes and applications for navigation and scene analysis2017 IEEE Symposium on 3D User Interfaces (3DUI)10.1109/3DUI.2017.7893330(134-143)Online publication date: 2017
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