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Dynamic landmark placement as a navigation aid in virtual worlds

Published: 05 November 2007 Publication History

Abstract

In this paper, we explore the use of dynamically placed landmarks as navigation aids when users search a virtual world for target objects. Subjects were asked to search a virtual world four times for six red spheres. Eighty-six subjects participated in one of four conditions: no landmarks, statically placed landmarks, landmarks dynamically placed into the world at the subject's discretion that disappeared from trial to trial, and landmarks dynamically placed into the world at the subject's discretion that remained from trial to trial. An analysis of the experimental results revealed that dynamic landmarks which disappeared between trials had little impact on a subject's performance. However, when landmarks remained in the world from one trial to the next, subjects covered significantly less distance than those in the no landmark condition, and obtained similar performance to those in the static landmark condition. Results indicate that dynamically placed landmarks, which remain between visits, can serve as effective navigation aids in virtual worlds lacking obvious physical landmarks.

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Cited By

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  • (2024)The influence of landmark visualization style on task performance, visual attention, and spatial learning in a real-world navigation taskSpatial Cognition & Computation10.1080/13875868.2024.232809924:4(227-267)Online publication date: 13-Mar-2024
  • (2022)Environmental Boundaries and Road Regularity in Virtual Reality: Examining Their Effects on Navigation Performance and Spatial CognitionHuman Aspects of IT for the Aged Population. Design, Interaction and Technology Acceptance10.1007/978-3-031-05581-2_9(109-126)Online publication date: 26-Jun-2022
  • (2021)Landmarks in wayfinding: a review of the existing literatureCognitive Processing10.1007/s10339-021-01012-xOnline publication date: 8-Mar-2021
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cover image ACM Conferences
VRST '07: Proceedings of the 2007 ACM symposium on Virtual reality software and technology
November 2007
259 pages
ISBN:9781595938633
DOI:10.1145/1315184
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 05 November 2007

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  1. landmarks
  2. navigation
  3. virtual environment

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Overall Acceptance Rate 66 of 254 submissions, 26%

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Cited By

View all
  • (2024)The influence of landmark visualization style on task performance, visual attention, and spatial learning in a real-world navigation taskSpatial Cognition & Computation10.1080/13875868.2024.232809924:4(227-267)Online publication date: 13-Mar-2024
  • (2022)Environmental Boundaries and Road Regularity in Virtual Reality: Examining Their Effects on Navigation Performance and Spatial CognitionHuman Aspects of IT for the Aged Population. Design, Interaction and Technology Acceptance10.1007/978-3-031-05581-2_9(109-126)Online publication date: 26-Jun-2022
  • (2021)Landmarks in wayfinding: a review of the existing literatureCognitive Processing10.1007/s10339-021-01012-xOnline publication date: 8-Mar-2021
  • (2020)A Comparative Study of Orientation Support Tools in Virtual Reality Environments with Virtual Teleportation2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR50242.2020.00046(227-238)Online publication date: Nov-2020
  • (2020)Computer models of saliency alone fail to predict subjective visual attention to landmarks during observed navigationSpatial Cognition & Computation10.1080/13875868.2020.1830993(1-28)Online publication date: 12-Oct-2020
  • (2019)Comparing Pedestrian Navigation Methods in Virtual Reality and Real Life2019 International Conference on Multimodal Interaction10.1145/3340555.3353741(16-25)Online publication date: 14-Oct-2019
  • (2018)Developing and Evaluating a Virtual Reality-Based Navigation System for Pre-Sale Housing SalesApplied Sciences10.3390/app80609528:6(952)Online publication date: 8-Jun-2018
  • (2018)Differences and Commonalities in Self-localization Accuracy of Humans and Robots in a Complex BuildingSpatial Cognition XI10.1007/978-3-319-96385-3_11(151-166)Online publication date: 24-Jul-2018
  • (2016)VRMControllerProceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry - Volume 110.1145/3013971.3014005(455-460)Online publication date: 3-Dec-2016
  • (2013)Visual attention to wayfinding aids in virtual environmentsProceedings of the 5th Joint Virtual Reality Conference10.5555/2600262.2600265(9-16)Online publication date: 11-Dec-2013
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