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AR façade: an augmented reality interactve drama

Published: 05 November 2007 Publication History

Abstract

Our demonstration presents AR Façade, a phyiscally embodied version of the interactive drama Façade, at the Beall Center in Irvine, CA. In this drama, players are situated in a married couple's apartment, and interact primarily through conversation with the characters and manipulation of objects in the space. Our demonstration will include two versions of the experience - an immersive augmented reality (AR) version and a desktop computing based implementation, where players communicate using typed keyboard input. Our recent study cross media study revealled emperical differences between the versions [Dow et al. 2007]. Through interviews and observations of players, we found that immersive AR can create an increased sense of presence, confirming generally held expectations. However, we learned that increased presence does not necessarily lead to more engagement. Rather, mediation may be necessary for some players to fully engage with certain immersive media experiences.

References

[1]
Brown, B., MacColl, I., Chalmers, M., Galani, A., Randell, C., and Steed, A. 2003. Lessons from the Lighthouse: Collaboration in a Shared Mixed Reality System, In Proc. CHI 2003, ACM Press.
[2]
Dow, S., Mehta, M., Harmon, E., MacIntyre, B., and Mateas, M. 2007. Presence and Engagement in an Interactive Drama. In Proc. CHI 2007, ACM Press.
[3]
Mateas, M. and Stern, A. 2003. Façade: An Experiment in Building a Fully-Realized Interactive Drama, In Game Developer's Conference: Game Design Track.
[4]
Salen, K. and Zimmerman, E. 2003. Rules of Play. MIT Press.
[5]
Sheridan, T. B. 1992. Musings on Telepresence and Virtual Presence, In PRESENCE, 1(1), 120--126.
[6]
Swan, J. E., Gabbard, J. L., Hix, D., Schulman, R. S., and Kim, K. P. 2003 A Comparative Study of User Performance in a Map-Based Virtual Environment, In IEEE Virtual Reality Conference, 259--267.

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  • (2021)SceneAR: Scene-based Micro Narratives for Sharing and Remixing in Augmented Reality2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR52148.2021.00045(294-303)Online publication date: Oct-2021
  • (2020)StoryMakAR: Bringing Stories to Life With An Augmented Reality & Physical Prototyping Toolkit for YouthProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376790(1-14)Online publication date: 21-Apr-2020
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cover image ACM Conferences
VRST '07: Proceedings of the 2007 ACM symposium on Virtual reality software and technology
November 2007
259 pages
ISBN:9781595938633
DOI:10.1145/1315184
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

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Published: 05 November 2007

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Overall Acceptance Rate 66 of 254 submissions, 26%

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Cited By

View all
  • (2024)Tangible Sumeru: Enhancing AR Interactive Narrative Experience with 3D-Printed Assemblies for Dunhuang Grotto MuralsHCI International 2024 – Late Breaking Posters10.1007/978-3-031-78561-0_31(308-318)Online publication date: 30-Dec-2024
  • (2021)SceneAR: Scene-based Micro Narratives for Sharing and Remixing in Augmented Reality2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR52148.2021.00045(294-303)Online publication date: Oct-2021
  • (2020)StoryMakAR: Bringing Stories to Life With An Augmented Reality & Physical Prototyping Toolkit for YouthProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376790(1-14)Online publication date: 21-Apr-2020
  • (2020)Interactive Narrative in Augmented Reality: An Extended Reality of the HolocaustVirtual, Augmented and Mixed Reality. Industrial and Everyday Life Applications10.1007/978-3-030-49698-2_17(249-269)Online publication date: 10-Jul-2020
  • (2016)Introduction to Interactive StorytellingHandbook of Digital Games and Entertainment Technologies10.1007/978-981-4560-52-8_55-1(1-16)Online publication date: 18-Feb-2016
  • (2016)Introduction to Interactive StorytellingHandbook of Digital Games and Entertainment Technologies10.1007/978-981-4560-50-4_55(377-392)Online publication date: 10-Aug-2016
  • (2015)Augmented creativitySIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications10.1145/2818427.2818460(1-7)Online publication date: 2-Nov-2015
  • (2014)Experiments with Mobile Drama in an Instrumented Museum for Inducing Conversation in Small GroupsACM Transactions on Interactive Intelligent Systems10.1145/25842504:1(1-39)Online publication date: 1-Apr-2014
  • (2012)A survey of visual, mixed, and augmented reality gamingComputers in Entertainment10.1145/2381876.238187910:1(1-33)Online publication date: 6-Dec-2012
  • (2010)Exploring the usability of immersive interactive storytellingProceedings of the 17th ACM Symposium on Virtual Reality Software and Technology10.1145/1889863.1889887(103-110)Online publication date: 22-Nov-2010

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