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View-dependent mesh streaming using multi-chart geometry images

Published: 05 November 2007 Publication History

Abstract

Many mesh streaming algorithms have focused on the transmission order of the polygon data with respect to the current viewpoint. In contrast to the conventional progressive streaming where the resolution of a model changes in the geometry space, we present an new approach which firstly partitions a mesh into several patches, then converts these patch into multi-chart geometry images(MCGIM). After all the MCGIM and normal map atlas are obtained by regular re-sampling, we could construct the regular quadtree-based hierarchical representation based on MCGIM. Experimental results have shown the effectiveness of our approach where one server streams the MCGIM texture atlas to the clients.

References

[1]
Gu, X., Gortler, S. J., and Hoppe, H. 2002. Geometry images. In Proceedings of ACM SIGGRAPH 2002, 355--361.
[2]
Sander, P., Wood, Z., Gortler, S., Snyder, J., and Hoppe, H. 2003. Multi-chart geometry images. In Proceedings of Eurographics Symposium on Geometry Processing 2003, 146--155.

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cover image ACM Conferences
VRST '07: Proceedings of the 2007 ACM symposium on Virtual reality software and technology
November 2007
259 pages
ISBN:9781595938633
DOI:10.1145/1315184
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 05 November 2007

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Author Tags

  1. clustering
  2. geometry image
  3. mesh streaming
  4. multiresolution rendering

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Overall Acceptance Rate 66 of 254 submissions, 26%

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