ABSTRACT
Mediated intimacy is the phenomenon where humans use technologies to express, share, or communicate intimate feelings with each other. Typically, technologies supporting mediated intimacy encompass different characteristics than technologies designed to solve specific work-oriented tasks. This paper reports on the design, implementation and initial evaluation of Virtual Box. Virtual Box attempts to create a physical and engaging context in order to support reciprocal interactions with expressive content. An implemented version of Virtual Box is evaluated in a location-aware environment to evaluate the design ideas according to mediated family intimacy.
- Barley, N. Lost and Found: Critical Voices in New British Design. Birkhauser Verlag AG, 1999. ISBN: 376436095X.Google Scholar
- Chang, A., Resner, B., Koerner, B., Wang, X. and Ishii, H. LumiTouch: an emotional communication device. CHI '01: CHI '01 extended abstracts on Human factors in computing systems, ACM Press (2001), 313--314. Google ScholarDigital Library
- Cheok, A. D., Goh, K. H., Liu, W., Farbiz, F., Fong, S. W., Teo, S. L., Li, Y. and Yang, X. Human Pacman: a mobile, wide-area entertainment system based on physical, social, and ubiquitous computing. Personal Ubiquitous Comp., Springer-Verlag, 2, 8 (2004), 71--81. Google ScholarDigital Library
- Counts, S. and Fellheimer, E. Supporting social presence through lightweight photo sharing on and off the desktop. CHI '04: Proceedings of the SIGCHI conference on Human factors in computing systems, ACM Press (2004), 599--606. Google ScholarDigital Library
- Dahlbäck, N., Jönsson, A. and Ahrenberg, L. Wizard of Oz studies: why and how. Proceedings of the 1st international conference on Intelligent user interfaces, ACM Press (1993), 193--200. Google ScholarDigital Library
- Davis, H., Francis, P., Benda, P., Gibbs, M., Howard, S. and Vetere, F. Bridging the Intergenerational Divide: Implications of Employing Cultural Probes in Distributed Homes. OzChi, (2005).Google Scholar
- Gaver, B. Provocative Awareness. Comput. Supported Coop. Work, Kluwer Academic Publishers, 3, 11 (2002), 475--493. Google ScholarDigital Library
- Goodman, E. and Misilim, M. The Sensing Beds. Proceedings of UbiComp, Workshop (2003).Google Scholar
- Höysniemi, J. and Read, J. Wizard of Oz Studies with Children. Workshop on Child Computer Interaction: Methodological Research at Interact 2005, (2005).Google Scholar
- Höysniemi, J., Hämäläinen, P. and Turkki, L. Wizard of Oz prototyping of computer vision based action games for children. IDC '04: Proceeding of the 2004 conference on Interaction design and children, ACM Press (2004), 27--34. Google ScholarDigital Library
- Kaye, J., Levitt, M. K., Nevins, J., Golden, J. and Schmidt, V. Communicating intimacy one bit at a time. CHI '05: CHI '05 extended abstracts on Human factors in computing systems, ACM Press (2005), 1529--1532. Google ScholarDigital Library
- Markopoulos, P., Romero, N., Baren, J. v., Wijn,, IJsselsteijn,, Ruyter, B. d. and Farshchian, B. Keeping in touch with the family: home and away with the ASTRA awareness system. CHI '04: extended abstracts on Human factors in computing systems, ACM (2004), 1351--1354. Google ScholarDigital Library
- Mueller, F., Vetere, F., Gibbs, M. R., Kjeldskov, J., Pedell, S. and Howard, S. Hug over a distance. CHI '05: CHI '05 extended abstracts on Human factors in computing systems, ACM Press (2005), 1673--1676. Google ScholarDigital Library
- Mueller, F., Agamanolis, S. and Picard, R. Exertion interfaces: sports over a distance for social bonding and fun. CHI '03: Proceedings of the SIGCHI conference on Human factors in computing systems, ACM Press (2003), 561--568. Google ScholarDigital Library
- Mynatt, E. D., Rowan, J., Craighill, S. and Jacobs, A. Digital family portraits: supporting peace of mind for extended family members. CHI '01: Proceedings of the SIGCHI conference on Human factors in computing systems, ACM Press (2001), 333--340. Google ScholarDigital Library
- Persson, P., Espinoza, F. and Cacciatore, E. GeoNotes: social enhancement of physical space. CHI '01: CHI '01 extended abstracts on Human factors in computing systems, ACM Press (2001), 43--44. Google ScholarDigital Library
- Read, J., Mazzone, E. and Höysniemi, J. Wizárd of Oz Evaluations with Children -- Deception and Discovery. Interaction Design and Children, (2005),.Google Scholar
- Siio, I., Rowan, J. and Mynatt, E. Peek-a-drawer: communication by furniture. CHI '02: CHI '02 extended abstracts on Human factors in computing systems, ACM Press (2002), 582--583. Google ScholarDigital Library
- Stougaard, M. Technologies for Families: Understand and Design for Mediated Parent-Child Intimacy. Aalborg Universitet, (2006)Google Scholar
- Strauss, A. and Corbin, J. Basics of Qualitative Research -- Grounded Theory Procedures and Techniques. SAGE Publications, 1990. ISBN: 0-8039-32-51-0.Google Scholar
- Strong, R. and Gaver, B. Feather, Scent, and Shaker: Supporting Simple Intimacy. Proceedings of CSCW'96, New York, NY, USA (1996), 16--20.Google Scholar
- Vetere, F., Gibbs, M. R., Kjeldskov, J., Howard, S., Mueller, F., Pedell, S., Mecoles, K. and Bunyan, M. Mediating intimacy: designing technologies to support strong-tie relationships. CHI '05: Proceedings of the SIGCHI conference on Human factors in computing systems, ACM Press (2005), 471--480. Google ScholarDigital Library
- Vetere, F., Davis, H., Gibbs, M. R., Francis, P. and Howard, S. A magic box for understanding intergenerational play. CHI '06: CHI '06 extended abstracts on Human factors in computing systems, ACM Press (2006), 1475--1480. Google ScholarDigital Library
- Vetere, F., Nolan, M. and Raman, R. A. (2006) "Distributed Hide and Seek" OZCHI, Sydney, Australia (20--24 Nov), 4 pages Google ScholarDigital Library
- Zhou, Z., Cheok, A. D., Li, Y. and Kato, H. Magic cubes for social and physical family entertainment. CHI '05: CHI '05 extended abstracts on Human factors in computing systems, ACM Press (2005), 1156--1157. Google ScholarDigital Library
Index Terms
- Virtual box: supporting mediated family intimacy through virtual and physical play
Recommendations
Mediated intimacy in families: understanding the relation between children and parents
IDC '06: Proceedings of the 2006 conference on Interaction design and childrenMediating intimacy between children and their parents is still limited investigated and at the same time, we find that, emerging technologies are about to change and affect the way we interact with each other. In this paper, we report from an empirical ...
eKISS: sharing experiences in families through a picture blog
BCS-HCI '07: Proceedings of the 21st British HCI Group Annual Conference on People and Computers: HCI...but not as we know it - Volume 1Contemporary family life can be very stressful and many families are often busy and separated by time or distance. Physical separation makes it difficult to maintain an awareness of each other and the feeling of intimacy. But lack of such intimacy can ...
Exploring the Perspectives of Social VR-Aware Non-Parent Adults and Parents on Children's Use of Social Virtual Reality
CSCWSocial Virtual Reality (VR), where people meet in virtual spaces via 3D avatars, is used by children and adults alike. Children experience new forms of harassment in social VR where it is often inaccessible to parental oversight. To date, there is ...
Comments