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Sensor networks as video game input devices

Published: 14 November 2007 Publication History

Abstract

In this work we are motivated by creating a network of sensors that can be used as input devices for video games. Our goal is to create an inexpensive network of off-the-shelf sensors that are used to force proper movement and engagement of the player. Our experience shows that a distributed set of sensors around the body prevents the player from cheating the system by using motion of the device alone to trick the system. In this work we show that a relatively simple sensor network configuration can enforce proper form and ensure that the player is actively participating in the game context.

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  • (2018)Exploring the Communication of Progress in Home-based Falls Rehabilitation using Exergame TechnologiesProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/31611951:4(1-20)Online publication date: 8-Jan-2018
  • (2017)A Study of Viewpoint and Feedback in Wearable Systems for Controlling a Robot ArmAdvances in Human Factors in Wearable Technologies and Game Design10.1007/978-3-319-60639-2_14(136-148)Online publication date: 14-Jun-2017
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cover image ACM Other conferences
Future Play '07: Proceedings of the 2007 conference on Future Play
November 2007
279 pages
ISBN:9781595939432
DOI:10.1145/1328202
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

  • Province of Ontario, Ministry of Economic Development and Trade
  • Arcademy Games Awards Festival Arcadia
  • Microsoft User Research Group
  • Government of Canada, FedNor
  • Sault Ste. Marie Innovation Centre
  • Garage Games
  • Visualization Design Institute, Sheridan Institute of Technology and Advanced Learning
  • Algoma University College
  • University of Ontario Institute of Technology
  • Bug-Tracker.Com
  • SchoolFinder

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 14 November 2007

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Author Tags

  1. accelerometer
  2. entertainment technologies
  3. human computer interaction
  4. sensor networks
  5. video games

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Futureplay2007
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Futureplay2007: Futureplay 2007
November 14 - 17, 2007
Toronto, Canada

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Cited By

View all
  • (2019)Recov-RACM Transactions on Computer-Human Interaction10.1145/332528026:4(1-38)Online publication date: 16-Jul-2019
  • (2018)Exploring the Communication of Progress in Home-based Falls Rehabilitation using Exergame TechnologiesProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/31611951:4(1-20)Online publication date: 8-Jan-2018
  • (2017)A Study of Viewpoint and Feedback in Wearable Systems for Controlling a Robot ArmAdvances in Human Factors in Wearable Technologies and Game Design10.1007/978-3-319-60639-2_14(136-148)Online publication date: 14-Jun-2017
  • (2016)Quaternion-Based Gesture Recognition Using Wireless Wearable Motion Capture SensorsSensors10.3390/s1605060516:5(605)Online publication date: 28-Apr-2016
  • (2015)Gesture recognition using Markov Systems and wearable wireless inertial sensorsIEEE Transactions on Consumer Electronics10.1109/TCE.2015.738979661:4(429-437)Online publication date: Nov-2015
  • (2014)Gesture Recognition with Accelerometers for Game Controllers, Phones and WearablesGSTF Journal on Computing (JoC)10.7603/s40601-013-0042-93:4Online publication date: 28-May-2014
  • (2014)Investigating the long-term use of exergames in the home with elderly fallersProceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/2556288.2557160(2813-2822)Online publication date: 26-Apr-2014
  • (2014)Near-Realistic Mobile Exergames With Wireless Wearable SensorsIEEE Journal of Biomedical and Health Informatics10.1109/JBHI.2013.229367418:2(449-456)Online publication date: Mar-2014
  • (2014)Quaternion based gesture recognition using worn inertial sensors in a motion tracking system2014 IEEE Games Media Entertainment10.1109/GEM.2014.7048108(1-7)Online publication date: Oct-2014
  • (2013)Exploring & designing tools to enhance falls rehabilitation in the homeProceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/2470654.2466159(1233-1242)Online publication date: 27-Apr-2013
  • Show More Cited By

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