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Interactive community simulation environment for community health nursing

Published: 14 November 2007 Publication History

Abstract

The majority of nursing curriculums continue to relate experiences and examples of nursing to the more familiar role of "nurse clinician". Specifically, the use of simulation and technology has been used in the undergraduate nursing program to assist learners in developing nursing skills and knowledge for treating individual patients with acute and chronic conditions. Nursing students are now able to apply learned concepts of nurse clinician when treating virtual patients and while engaging in simulation-based education. The use of such simulation in undergraduate nursing education allows learners to readily apply skills and knowledge within a safe learning environment; however, the use of such technology has not been widely adopted to address the learning needs of today's community health nursing students. In fact, despite its importance, the role and process of community health nursing is often unknown to many undergraduate nursing students. This paper presents a strategy-based, interactive community simulation environment that addresses the learning needs of millennial students within a community health nursing curriculum.

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  • (2024)A case for "little English" in Nurse Notes from the Telehealth Intervention Program for Seniors: Implications for Future Design and ResearchProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3641961(1-16)Online publication date: 11-May-2024
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  • (2011)Crouching Tangents, Hidden DangerVirtual Immersive and 3D Learning Spaces10.4018/978-1-61692-825-4.ch014(269-306)Online publication date: 2011
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cover image ACM Other conferences
Future Play '07: Proceedings of the 2007 conference on Future Play
November 2007
279 pages
ISBN:9781595939432
DOI:10.1145/1328202
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

  • Province of Ontario, Ministry of Economic Development and Trade
  • Arcademy Games Awards Festival Arcadia
  • Microsoft User Research Group
  • Government of Canada, FedNor
  • Sault Ste. Marie Innovation Centre
  • Garage Games
  • Visualization Design Institute, Sheridan Institute of Technology and Advanced Learning
  • Algoma University College
  • University of Ontario Institute of Technology
  • Bug-Tracker.Com
  • SchoolFinder

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 14 November 2007

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Author Tags

  1. community health nursing
  2. game-based learning
  3. interactive learning environment
  4. serious games

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Futureplay2007
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Futureplay2007: Futureplay 2007
November 14 - 17, 2007
Toronto, Canada

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Cited By

View all
  • (2024)A case for "little English" in Nurse Notes from the Telehealth Intervention Program for Seniors: Implications for Future Design and ResearchProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3641961(1-16)Online publication date: 11-May-2024
  • (2019)E-Learning and Augmented Reality (AR) for Chronic Wound AssessmentVirtual and Augmented Reality in Mental Health Treatment10.4018/978-1-5225-7168-1.ch014(241-261)Online publication date: 2019
  • (2011)Crouching Tangents, Hidden DangerVirtual Immersive and 3D Learning Spaces10.4018/978-1-61692-825-4.ch014(269-306)Online publication date: 2011
  • (2010)Web-Based Learning Environment for Medical EducationHandbook of Research on Developments in E-Health and Telemedicine10.4018/978-1-61520-670-4.ch035(728-755)Online publication date: 2010
  • (2009)Using a Task Modeling Formalism in the Design of Serious Games for Emergency Medical ProceduresProceedings of the 2009 Conference in Games and Virtual Worlds for Serious Applications10.1109/VS-GAMES.2009.24(95-102)Online publication date: 23-Mar-2009

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