skip to main content
10.1145/1344471.1344493acmconferencesArticle/Chapter ViewAbstractPublication PagesetraConference Proceedingsconference-collections
poster

Comparing behavioural and self-report measures of engagement with an embodied conversational agent: a first report on eye tracking in Second Life

Published: 26 March 2008 Publication History

Abstract

Embodied Conversational Agents (ECAs) are widely used to assist users in carrying out tasks. There are various reasons for including them in interfaces; they may help guide a user's attention to important information; they may improve overall task performance; or they may simply make the interface more attractive, thereby increasing the user's motivation to engage with a task.

References

[1]
Carletta, J., Evert, S., Heid, U., and Kilgour, J. 2005. The nite xml toolkit: data model and query. Language Resources and Evaluation Journal 39, 4, 313--334.
[2]
Dalzel-Job, S., Papananagiotou, P., Fourneron, N., Vattoly, B., and Tajwer, A., 2006. Examining the efficacy of "genie" the tour guide. Unpublished Edinburgh University MSc project.
[3]
Prendinger, H., Ma, C., and Ishizuka, M. 2007. Eye movements as indices for the utility of life-like interface agents: A pilot study. Interacting with Computers 19, 2 (Mar.), 281--292.
[4]
Rickel, J., and Johnson, W. 1998. Steve: A pedagogical agent for virtual reality. In Proceedings of the Second International Conference on Autonomous Agents, ACM Press.
[5]
http://secondlife.com/.
[6]
http://www.vue.ed.ac.uk.
[7]
Wang, H., Chignell, M., and Ishizuka, M. 2006. Empathic tutoring software agents using real-time eye tracking. In ETRA '06: Proceedings of the 2006 symposium on Eye tracking research & applications, ACM, New York, NY, USA, 73--78.

Cited By

View all
  • (2024)Exploring User Engagement Through an Interaction Lens: What Textual Cues Can Tell Us about Human-Chatbot InteractionsProceedings of the 6th ACM Conference on Conversational User Interfaces10.1145/3640794.3665536(1-14)Online publication date: 8-Jul-2024
  • (2019)The use of eye tracking technology to explore learning and performance within virtual reality and mixed reality settings: a scoping reviewInteractive Learning Environments10.1080/10494820.2019.170256030:7(1338-1350)Online publication date: 25-Dec-2019
  • (2018)Kid Coding Games and Artistic RobotsProceedings of the Conference on Creativity and Making in Education10.1145/3213818.3220126(64-71)Online publication date: 18-Jun-2018

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Conferences
ETRA '08: Proceedings of the 2008 symposium on Eye tracking research & applications
March 2008
285 pages
ISBN:9781595939821
DOI:10.1145/1344471
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 26 March 2008

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. Second Life
  2. embodied conversational agents
  3. eye tracking

Qualifiers

  • Poster

Funding Sources

Conference

ETRA '08
ETRA '08: Eye Tracking Research and Applications
March 26 - 28, 2008
Georgia, Savannah

Acceptance Rates

Overall Acceptance Rate 69 of 137 submissions, 50%

Upcoming Conference

ETRA '25

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)3
  • Downloads (Last 6 weeks)1
Reflects downloads up to 17 Feb 2025

Other Metrics

Citations

Cited By

View all
  • (2024)Exploring User Engagement Through an Interaction Lens: What Textual Cues Can Tell Us about Human-Chatbot InteractionsProceedings of the 6th ACM Conference on Conversational User Interfaces10.1145/3640794.3665536(1-14)Online publication date: 8-Jul-2024
  • (2019)The use of eye tracking technology to explore learning and performance within virtual reality and mixed reality settings: a scoping reviewInteractive Learning Environments10.1080/10494820.2019.170256030:7(1338-1350)Online publication date: 25-Dec-2019
  • (2018)Kid Coding Games and Artistic RobotsProceedings of the Conference on Creativity and Making in Education10.1145/3213818.3220126(64-71)Online publication date: 18-Jun-2018

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Figures

Tables

Media

Share

Share

Share this Publication link

Share on social media