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Evaluating requirements for gaze-based interaction in a see-through head mounted display

Published: 26 March 2008 Publication History

Abstract

This study suggests an approach to the evaluation of gaze-based interaction with information displayed on a see-through HMD. For these purposes, a mock-up system consisting of a head-mounted eye tracker and a see-through HMD was developed. In a series of three experiments subjects performed a simple point selection task using gaze control. Various design issues were addressed throughout including the size of interactive elements, their position on the screen, temporal and spatial resolution parameters of the eye tracker as well as algorithms used to enhance data quality. Reaction time and hit rate were measured as objective indicators of performance.

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Cited By

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  • (2025)Gaze Inputs for Targeting: The Eyes Have It, Not With a CursorInternational Journal of Human–Computer Interaction10.1080/10447318.2025.2453966(1-19)Online publication date: 5-Feb-2025
  • (2024)The Effect of Degraded Eye Tracking Accuracy on Interactions in VRProceedings of the 2024 Symposium on Eye Tracking Research and Applications10.1145/3649902.3656369(1-7)Online publication date: 4-Jun-2024
  • (2024)Filtering on the Go: Effect of Filters on Gaze Pointing Accuracy During Physical Locomotion in Extended RealityIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.345615330:11(7234-7244)Online publication date: 1-Nov-2024
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      cover image ACM Conferences
      ETRA '08: Proceedings of the 2008 symposium on Eye tracking research & applications
      March 2008
      285 pages
      ISBN:9781595939821
      DOI:10.1145/1344471
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Publication History

      Published: 26 March 2008

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      Author Tags

      1. eye tracking
      2. gaze control
      3. head-mounted displays
      4. human computer interaction

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      ETRA '08
      ETRA '08: Eye Tracking Research and Applications
      March 26 - 28, 2008
      Georgia, Savannah

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      Overall Acceptance Rate 69 of 137 submissions, 50%

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      Cited By

      View all
      • (2025)Gaze Inputs for Targeting: The Eyes Have It, Not With a CursorInternational Journal of Human–Computer Interaction10.1080/10447318.2025.2453966(1-19)Online publication date: 5-Feb-2025
      • (2024)The Effect of Degraded Eye Tracking Accuracy on Interactions in VRProceedings of the 2024 Symposium on Eye Tracking Research and Applications10.1145/3649902.3656369(1-7)Online publication date: 4-Jun-2024
      • (2024)Filtering on the Go: Effect of Filters on Gaze Pointing Accuracy During Physical Locomotion in Extended RealityIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.345615330:11(7234-7244)Online publication date: 1-Nov-2024
      • (2023)GE-Simulator: An Open-Source Tool for Simulating Real-Time Errors for HMD-based Eye TrackersProceedings of the 2023 Symposium on Eye Tracking Research and Applications10.1145/3588015.3588417(1-6)Online publication date: 30-May-2023
      • (2022)Performance Analysis of Saccades for Primary and Confirmatory Target SelectionProceedings of the 28th ACM Symposium on Virtual Reality Software and Technology10.1145/3562939.3565619(1-12)Online publication date: 29-Nov-2022
      • (2022)The Eye in Extended Reality: A Survey on Gaze Interaction and Eye Tracking in Head-worn Extended RealityACM Computing Surveys10.1145/349120755:3(1-39)Online publication date: 25-Mar-2022
      • (2022)My Eyes Hurt: Effects of Jitter in 3D Gaze Tracking2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW55335.2022.00070(310-315)Online publication date: Mar-2022
      • (2020)A Psychophysics-inspired Model of Gaze Selection PerformanceACM Symposium on Eye Tracking Research and Applications10.1145/3379156.3391336(1-5)Online publication date: 2-Jun-2020
      • (2020)A Study on Gaze Control - Game Accessibility Among Novice Players and Motor Disabled PeopleComputers Helping People with Special Needs10.1007/978-3-030-58796-3_25(205-216)Online publication date: 4-Sep-2020
      • (2019)An Explanation of Fitts' Law-like Performance in Gaze-Based Selection Tasks Using a Psychophysics ApproachProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300765(1-13)Online publication date: 2-May-2019
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