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The robot is the program: interacting with roBlocks

Published: 18 February 2008 Publication History

Abstract

The roBlocks construction kit is a tangible concurrent programming environment that encapsulates sensory, kinetic, and computational behavior in modular building block units that snap together to construct robots. The choice of a protocol for propagating values through the constructed robot affects its behavior.

Reference

[1]
Schweikardt, E. and Gross, M. D. roBlocks: A Robotic Construction Kit for Mathematics and Science Education International Conference on Multimodal Interaction, Banff, Alberta, Canada, 2006.

Cited By

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  • (2023)VoxelHap: A Toolkit for Constructing Proxies Providing Tactile and Kinesthetic Haptic Feedback in Virtual RealityProceedings of the 36th Annual ACM Symposium on User Interface Software and Technology10.1145/3586183.3606722(1-13)Online publication date: 29-Oct-2023
  • (2023)The effect of PDCA cycle strategy on pupils’ tangible programming skills and reflective thinkingEducation and Information Technologies10.1007/s10639-023-12037-429:5(6383-6405)Online publication date: 3-Aug-2023
  • (2020)Analyzing the socioenactive dimensions of creative learning environments with preschool childrenProceedings of the 19th Brazilian Symposium on Human Factors in Computing Systems10.1145/3424953.3426510(1-10)Online publication date: 26-Oct-2020
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  1. The robot is the program: interacting with roBlocks

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      cover image ACM Other conferences
      TEI '08: Proceedings of the 2nd international conference on Tangible and embedded interaction
      February 2008
      267 pages
      ISBN:9781605580043
      DOI:10.1145/1347390
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

      Sponsors

      • University of Duisburg-Essen
      • Nokia Corporation, Finland
      • Microsoft Research, Cambridge, UK
      • Fraunhofer IAIS, Birlinghoven
      • Bonn-Aachen International Center for Information Technology (B-IT)

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 18 February 2008

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      Author Tags

      1. construction
      2. distributed
      3. programming
      4. robot
      5. toy

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      Overall Acceptance Rate 393 of 1,367 submissions, 29%

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      Cited By

      View all
      • (2023)VoxelHap: A Toolkit for Constructing Proxies Providing Tactile and Kinesthetic Haptic Feedback in Virtual RealityProceedings of the 36th Annual ACM Symposium on User Interface Software and Technology10.1145/3586183.3606722(1-13)Online publication date: 29-Oct-2023
      • (2023)The effect of PDCA cycle strategy on pupils’ tangible programming skills and reflective thinkingEducation and Information Technologies10.1007/s10639-023-12037-429:5(6383-6405)Online publication date: 3-Aug-2023
      • (2020)Analyzing the socioenactive dimensions of creative learning environments with preschool childrenProceedings of the 19th Brazilian Symposium on Human Factors in Computing Systems10.1145/3424953.3426510(1-10)Online publication date: 26-Oct-2020
      • (2020)Tangi: Tangible Proxies For Embodied Object Exploration And Manipulation In Virtual Reality2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR50242.2020.00042(195-206)Online publication date: Nov-2020
      • (2019)HapTwistProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300923(1-13)Online publication date: 2-May-2019
      • (2018)Bots & (Main)FramesProceedings of the 2018 CHI Conference on Human Factors in Computing Systems10.1145/3173574.3173840(1-14)Online publication date: 21-Apr-2018
      • (2018)Tangible Interaction and Cultural Forms: Supporting Learning in Informal EnvironmentsJournal of the Learning Sciences10.1080/10508406.2018.146825927:4(632-665)Online publication date: 30-May-2018
      • (2017)Exploring the Effects of Physical Embodiment in a Puzzle-Based Educational Programming GameProceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition10.1145/3059454.3078704(532-538)Online publication date: 22-Jun-2017
      • (2017)Tangibles vs. Mouse in Educational Programming GamesProceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems10.1145/3027063.3053115(1901-1908)Online publication date: 6-May-2017
      • (2017)Moving to LearnProceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems10.1145/3027063.3027129(301-306)Online publication date: 6-May-2017
      • Show More Cited By

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