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ActionCube: a tangible mobile gesture interaction tutorial

Published: 18 February 2008 Publication History

Abstract

This study addresses the issue of how to aid adoption of new interaction means for mobile devices. The research problem is how to promote and guide the use of new movement interaction modalities to a novice user, who has no prior knowledge of gesture control. The aim was to create a pleasurable experience that invites users to learn how mobile device movement control works. The main contribution is an interaction tutorial application that combines gesture control with a physical visual tangible object in a mobile device, demonstrating interaction elements that are potentially applicable in future mobile devices.

References

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Kela, J., Korpipää, P., Mäntyjärvi, J., Kallio, S., Savino, G., Jozzo, L. & Di Marca, S. Accelerometer based gesture control for a design environment. Personal and Ubiquitous Computing, Online First Springer (2006), pp. 1--15.
[2]
Lenay, C. et al, Designing ground for pleasurable experience. (2007). In Proc. Conference Designing Pleasurable products and Interfaces. Univ. Art and Design Helsinki, 35--51.
[3]
Linjama, J. & Kaaresoja, T. Novel, minimalist haptic gesture interaction for mobile devices. Proc. NordicCHI 2004, (2004), pp. 457--458.
[4]
Linjama, J., Korpipää, P. Kela, J. & Rantakokko, T. (2007). Feedback elements for gesture input in mobile devices. Available: HAID 07, 2nd International Workshop on Haptic and Audio Interaction Design (accepted for publication).
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Nintendo. Wii Game Console 2006. Available: http://wii.nintendo.com
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Nokia Corporation. 5500 phone. (2006). Available: http://europe.nokia.com/5500
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Payne, J., Keir, P., Elgoyhen, J., McLundie, M., Naef, M., Horner, M., & Anderson, P. Gameplay issues in the design of spatial 3D gestures for video games. Proc. CHI '06 extended abstracts on Human factors in computing systems, New York, NY, USA, (2006), ACM Press, p. 1217--1222.
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Ronkainen, S., Häkkilä, J., Kaleva, S., Colley, A. & Linjama, J. Tap input as an embedded interaction method for mobile devices. Proc. TEI 2007, ACM Press (2007), pp. 263--270.
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Shneiderman, B. & Plaisant, C. Designing the User Interface: Strategies for Effective Human-Computer Interaction, (4th ed.), Addison-Wesley (2005), 672 p.
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Video available: http://www.finwe.fi/video/TEI
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Williamson, J., Murray-Smith, R., & Hughes, S. 2007. Shoogle: excitatory multimodal interaction on mobile devices. Proc. SIGCHI Conference on Human Factors in Computing Systems, CHI '07. ACM Press, New York, NY, 121--124.

Cited By

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  • (2020)Introducing Mobile Device-Based Interactions to Users: An Investigation of Onboarding TutorialsHuman-Computer Interaction. Multimodal and Natural Interaction10.1007/978-3-030-49062-1_29(428-442)Online publication date: 19-Jul-2020
  • (2014)Fluid gesture interaction designACM Transactions on Interactive Intelligent Systems10.1145/25439213:4(1-30)Online publication date: 1-Jan-2014
  • (2010)MAGICProceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/1753326.1753653(2159-2168)Online publication date: 10-Apr-2010
  • Show More Cited By

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    cover image ACM Other conferences
    TEI '08: Proceedings of the 2nd international conference on Tangible and embedded interaction
    February 2008
    267 pages
    ISBN:9781605580043
    DOI:10.1145/1347390
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

    Sponsors

    • University of Duisburg-Essen
    • Nokia Corporation, Finland
    • Microsoft Research, Cambridge, UK
    • Fraunhofer IAIS, Birlinghoven
    • Bonn-Aachen International Center for Information Technology (B-IT)

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 18 February 2008

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    Author Tags

    1. feedback
    2. gesture input
    3. haptic interaction
    4. sound
    5. vibration

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    TEI08
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    Overall Acceptance Rate 393 of 1,367 submissions, 29%

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    Cited By

    View all
    • (2020)Introducing Mobile Device-Based Interactions to Users: An Investigation of Onboarding TutorialsHuman-Computer Interaction. Multimodal and Natural Interaction10.1007/978-3-030-49062-1_29(428-442)Online publication date: 19-Jul-2020
    • (2014)Fluid gesture interaction designACM Transactions on Interactive Intelligent Systems10.1145/25439213:4(1-30)Online publication date: 1-Jan-2014
    • (2010)MAGICProceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/1753326.1753653(2159-2168)Online publication date: 10-Apr-2010
    • (2009)Bimanual tangible interaction with mobile phonesProceedings of the 3rd International Conference on Tangible and Embedded Interaction10.1145/1517664.1517697(131-136)Online publication date: 16-Feb-2009

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