ABSTRACT
This paper proposes a series of simple interactive boxes designed to investigate children's experience and understanding of abstract electronic interaction. The black box project is the first step of an investigation into the width of the potential uses of electronic sensing devices.
- Andersen, K., 'ensemble': Playing with Sensors and Sound. CHI '04, CHI '04, ACM Press 2004 Google ScholarDigital Library
- Dahiya, R., E-CUBes, Toys for active learning in early childhood, Graduation Thesis, Interaction Design Institute, 2003, link viewed on 11 October 2007: http://www.interactionivrea.it/theses/2002%2D03/r.dahiya/Google Scholar
- 'ensemble' project documentation, www.clownsparkles.comGoogle Scholar
- Hayes, P., The naive physics manifesto Systems in the Micro-Electronic Age, Michie, D. (ed) Edinburgh University Press, 1978.Google Scholar
- Hirschfeld, L., Gelman, S., Mapping the Mind, Domain Specificity in Cognition and Culture, Cambridge University Press, 1994Google Scholar
- Lipmann, O., Bogen, H., Naive Physik. Arbeiten aus dem Institut für angewandte Psychologie in Berlin. Theoretische und experimentelle Untersuchungen über die Fähigkeit zu intelligentem Handeln. Leipzig: Johann Ambrosius Barth. 1923, Referenced in: Smith, B., Casati, R., Naive Physics: An Essay in Ontology, Philosophical Psychology, 7/2, 1994, 225--244.Google Scholar
- Montemayor, J., Druin, A., Farber, A., Simms, S., Churaman, W., D'Amour, A., Physical Programming: Designing Tools for Children to Create Physical Interactive Environments, CHI 2002, April 20-25, 2002, Minneapolis, Minnesota, USA. Google ScholarDigital Library
- Star, S. L. & Griesemer, J. Institutional Ecology, 'Translations' and Boundary Objects, Social Studies of Science (19:3), 1989, 387--420Google ScholarCross Ref
- Wyeth, P., Purchase, H., Tangible Programming Elements for Young Children, CHI 2002, April 20-25, 2002, Minneapolis, Minnesota, USA Google ScholarDigital Library
Index Terms
- Black box: exploring simple electronic interaction
Recommendations
Out of the box: exploring the richness of children's use of an interactive table
IDC '09: Proceedings of the 8th International Conference on Interaction Design and ChildrenIn this article we explore how to enrich the experience of toys that usually spend a boring time in their boxes in the toy store by digitally bringing them out of the box. For this purpose we have developed an interactive table based on the 3D game ...
A Cloud-Based Black-Box Solar Predictor for Smart Homes
Special Issue on Smart Homes, Buildings and InfrastructuresThe popularity of rooftop solar for homes is rapidly growing. However, accurately forecasting solar generation is critical to fully exploiting the benefits of locally generated solar energy. In this article, we present two machine-learning techniques to ...
The effects of visual contextual structures on children's imagination in story authoring interfaces
IDC '14: Proceedings of the 2014 conference on Interaction design and childrenThis paper investigates how the presentation of contextual visual images may influence a child's imagination during the use of authoring systems to create digital content. This issue is particularly significant to understand what supports the child's ...
Comments