ABSTRACT
Designers and artists often seek to evoke specific, nuanced sets of emotional responses [1], but attempting to predict the reaction of a given target audience can be daunting. As a first step, it is helpful to create prototypical systems of objects and interactions in order to observe whether or not participants express certain intended emotional responses. The insight gleaned from such explorations can then be applied to future work in which the crafting of a particular experience is desired. This paper documents such an exploration, which took place in the form of an immersive, interactive environment. The environment, entitled "Fragile" included delicate movable lamps that rewarded the user with a combination of ambient sounds based on the lamps' positioning on a host object. [2]
- Norman, D., Emotional Design: Why we love (or hate) everyday things, Basic Books (2004), 63--65.Google Scholar
- "Fragile: Handle With Care", an installation by Carla Diana, February 16 to March 10, 2007, La Gallerie Bleue, Lacoste, FranceGoogle Scholar
- Norman, D., Emotional Design: Why we love (or hate) everyday things, Basic Books (2004), 135--138.Google Scholar
- Arneill, A.B. and Devlin, S. Perceived Quality of Care: The Influence of the Waiting Room Environment. Journal of Environmental Psychology, 22, 4, (2002), 245--260.Google ScholarCross Ref
- Desmet, Pieter, From disgust to desire:how products elicit emotion. Design and Emotion: The Experience of Everyday Things, CRC Press (2000), 8--10.Google Scholar
- "NEST", an installation by Carla Diana and Mike Glaser, January 23 to February 20, 2007, The Telfair Museum of Art, Jepson Center, Savannah, GA, USA http://www.carladiana.com/nestGoogle Scholar
Index Terms
- Fragile: a case study for evoking specific emotional responses
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