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Touch-based user interface for elderly users

Published: 09 September 2007 Publication History

Abstract

This paper reports the results of a field experiment where a Near Field Communication (NFC) enabled mobile phone was used as a user interface element so as to enable home-dwelling elderly people to choose their meals to be delivered by means of a home care service. The primary research focus was on examining the suitability of a touch-based user interface in the everyday life activities of elderly users. The eight-week experiment took place in the autumn of 2006. The results show that the touch-based user interface was easy to learn and adopt and the users were able to successfully use it regardless of their physical or cognitive weaknesses.

References

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Nokia. Nokia Field Force Solution. {Web document}. Available: http://nokia.com/A4183125
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Pohjanheimo, L., Ailisto, H., and Plomp J. "User Experiment with Physical Pointing For Accessing Services with a Mobile Device". EUSAI Workshop on Ambient Intelligent Technologies for Wellbeing at Home. 2004.
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Rajala, T., Lahtinen, Y., and Paunio, P. Suurten kaupunkien 2. RAVA -tutkimus. Vanhuksien toimintakyky ja avun tarve. Suomen kuntaliitto, 2001. (in Finnish)
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      cover image ACM Other conferences
      MobileHCI '07: Proceedings of the 9th international conference on Human computer interaction with mobile devices and services
      September 2007
      352 pages
      ISBN:9781595938626
      DOI:10.1145/1377999
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Published: 09 September 2007

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      Author Tags

      1. NFC
      2. RFID
      3. elderly users
      4. mobile computing
      5. near field communication
      6. radio frequency identification
      7. tag
      8. touch

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      • (2025)Digitalization and Exclusion—Digital Divides and DevelopmentDigital Geographies—Theory, Space, and Communities10.1007/978-981-97-4734-4_4(255-496)Online publication date: 3-Jan-2025
      • (2024)Do You Need to Touch? Exploring Correlations between Personal Attributes and Preferences for Tangible Privacy MechanismsProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642863(1-23)Online publication date: 11-May-2024
      • (2023)Use of Internet-of-Things for Sustainable Art Businesses: Action Research on Smart Omni-Channel ServiceSustainability10.3390/su15151203515:15(12035)Online publication date: 6-Aug-2023
      • (2023)Safe Call: A Tangible Smartphone Interface That Supports Safe and Easy Phone Calls and Contacts Management for Older PeopleProceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia10.1145/3626705.3631878(562-564)Online publication date: 3-Dec-2023
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      • (2021)ELDIARY: A Digital Diary Mobile Application Integrated With Emotion Recognition for Elderly2021 IEEE 4th International Conference on Computing, Power and Communication Technologies (GUCON)10.1109/GUCON50781.2021.9574007(1-6)Online publication date: 24-Sep-2021
      • (2020)Deriving Design Guidelines to Address Complexity Issues in eCommerce Apps for the ElderlyArchives of Design Research10.15187/adr.2020.11.33.4.13733:4(137-157)Online publication date: 30-Nov-2020
      • (2020)Combining Motivating Strategies with Design Concepts for Mobile Apps to Increase Usability for the Elderly and Alzheimer PatientsHuman Aspects of IT for the Aged Population. Healthy and Active Aging10.1007/978-3-030-50249-2_4(47-66)Online publication date: 10-Jul-2020
      • (2019)Interactive Multimedia Touch Screen Tablets and Gaming as a Vehicle That Fosters Learning Digital SkillsInteractive Multimedia - Multimedia Production and Digital Storytelling10.5772/intechopen.82724Online publication date: 25-Sep-2019
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