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Implementation of OpenVG 1.0 using OpenGL ES

Published: 09 September 2007 Publication History

Abstract

OpenVG 1.0 is a 2D vector graphics standard and its API (Application Programming Interface) was released by the Khronos Group. In this paper, we introduce our OpenVG 1.0 implementation, accelerated by OpenGL ES 1.x hardware. Our implementation is an efficient and cost-effective way of accelerating OpenVG, fully utilizing the existing hardware in current embedded systems. Conclusively, our OpenVG implementation shows dramatically outstanding performance with low power consumption.

References

[1]
Khronos Group: OpenVG Specification 1.0. (2005) {http://www.khronos.org/openvg}
[2]
Khronos Group: OpenGL ES Specification 1.1 (2004) {http://www.khronos.org/opengles}
[3]
Khronos Group: OpenGL Specification 2.1 (2006) {http://www.khronos.org/opengles}
[4]
M. Berg, et. al., Computational Geometry, Springer, (1997).
[5]
AlexVG Forum: AlexVG 1.0 (2006) {http://www.alexvg.com}

Cited By

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  • (2015)Integrating an e-book Software with Vector Graphic Technology on Cloud PlatformProcedia - Social and Behavioral Sciences10.1016/j.sbspro.2015.01.572176(1012-1019)Online publication date: Feb-2015
  • (2011)Research on Implementation of Graphics Standards Using Other Graphics API’sMultimedia, Computer Graphics and Broadcasting10.1007/978-3-642-27204-2_24(197-202)Online publication date: 2011

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  1. Implementation of OpenVG 1.0 using OpenGL ES

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    cover image ACM Other conferences
    MobileHCI '07: Proceedings of the 9th international conference on Human computer interaction with mobile devices and services
    September 2007
    352 pages
    ISBN:9781595938626
    DOI:10.1145/1377999
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 09 September 2007

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    Author Tags

    1. OpenVG
    2. vector graphics API
    3. vector graphics engine

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    Overall Acceptance Rate 202 of 906 submissions, 22%

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    • (2015)Integrating an e-book Software with Vector Graphic Technology on Cloud PlatformProcedia - Social and Behavioral Sciences10.1016/j.sbspro.2015.01.572176(1012-1019)Online publication date: Feb-2015
    • (2011)Research on Implementation of Graphics Standards Using Other Graphics API’sMultimedia, Computer Graphics and Broadcasting10.1007/978-3-642-27204-2_24(197-202)Online publication date: 2011

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