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An environment to support multi-user interaction and cooperation for improving museum visits through games

Published: 09 September 2007 Publication History

Abstract

The availability of mobile and stationary devices opens up new challenges to support users in several contexts. Here we present a multi-device environment to support cooperation among museum visitors through games. In particular, we present a design and the associated implementation for using a combination of PDAs and public displays to enhance the learning experience in a museum setting by using game playing interactions. The basic assumption is to use the mobile devices for individual game play, and the situated displays for synchronized public views of shared game play; the individual game play contributes to the shared game.

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  • (2024)“Tele” Me More: Using Telepresence Charades to Connect Strangers and Exhibits in Different MuseumsExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3650834(1-8)Online publication date: 11-May-2024
  • (2023)Lessons Learned on Engaging Teenage Visitors in Museums with Story-Based and Game-Based StrategiesJournal on Computing and Cultural Heritage 10.1145/357586716:2(1-20)Online publication date: 20-Apr-2023
  • (2022)Designing mobile museum experiences for teenagersMuseum Management and Curatorship10.1080/09647775.2022.211132938:3(272-292)Online publication date: 25-Aug-2022
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    cover image ACM Other conferences
    MobileHCI '07: Proceedings of the 9th international conference on Human computer interaction with mobile devices and services
    September 2007
    352 pages
    ISBN:9781595938626
    DOI:10.1145/1377999
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 09 September 2007

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    Author Tags

    1. collaborative games
    2. mobile guides
    3. multi-device environments
    4. museum applications

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    View all
    • (2024)“Tele” Me More: Using Telepresence Charades to Connect Strangers and Exhibits in Different MuseumsExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3650834(1-8)Online publication date: 11-May-2024
    • (2023)Lessons Learned on Engaging Teenage Visitors in Museums with Story-Based and Game-Based StrategiesJournal on Computing and Cultural Heritage 10.1145/357586716:2(1-20)Online publication date: 20-Apr-2023
    • (2022)Designing mobile museum experiences for teenagersMuseum Management and Curatorship10.1080/09647775.2022.211132938:3(272-292)Online publication date: 25-Aug-2022
    • (2021)BYOD - Bringing Your Own Device into Single-Surface Interaction ModelsProceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3430524.3446073(1-13)Online publication date: 14-Feb-2021
    • (2021)The impact of a gamified mobile question-asking app on museum visitor group interactions: an ICAP framingInternational Journal of Computer-Supported Collaborative Learning10.1007/s11412-021-09350-wOnline publication date: 9-Sep-2021
    • (2020)“Let Them Talk!”Journal on Computing and Cultural Heritage 10.1145/338277313:3(1-30)Online publication date: 5-Aug-2020
    • (2020)Teenage Visitor Experience: Classification of Behavioral Dynamics in MuseumsProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376334(1-13)Online publication date: 21-Apr-2020
    • (2019)Augmented Reality Museum’s Gaming for Digital Natives: Haunted Encounters in the Carvalhal’s PalaceEntertainment Computing and Serious Games10.1007/978-3-030-34644-7_3(28-41)Online publication date: 4-Nov-2019
    • (2019)‘Museum Escape’: A Game to Increase Museum VisibilityGames and Learning Alliance10.1007/978-3-030-34350-7_33(342-350)Online publication date: 1-Nov-2019
    • (2019)Students’ Conducts During a Digital Game-Based Museum School VisitEmpowering Learners for Life in the Digital Age10.1007/978-3-030-23513-0_15(151-160)Online publication date: 30-Jun-2019
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