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"Isn't this archaeological site exciting!": a mobile system enhancing school trips

Published: 28 May 2008 Publication History

Abstract

Explore! is an m-learning system that aims to improve young visitors' experience of historical sites. It exploits the imaging and multimedia capabilities of the latest generation cell phone, creating electronic games that support learning of ancient history during a visit to historical sites. Explore! consists of two main components: 1) the Game Application running on cellular phones, to be used during the game and 2) the Master Application running on a notebook, used by the game master (i.e. a teacher) to perform a reflection phase, which follows the game. Having the Game Application been described in previous papers, in this work we mainly illustrate the Master Application.

References

[1]
Ardito, C., Buono, P., Costabile, M. F., Lanzilotti, R., Pederson T. 2007. An Augmented Reality Game on Standard Mobile Phones for Exploring History at Archaeological Parks. R. Meersman et al. (Eds.), LNCS 4805, pp. 357--366. Berlin: Springer (Germany).
[2]
Costabile, M. F., De Angeli, A., Lanzilotti, R., Ardito, C., Buono, P., Pederson, T. 2008. Explore! Possibilities and Challenges of Mobile Learning. In Proceedings of CHI 2008 (Florence, Italy, April 5--10, 2008). ACM Press, New York, NY. In press.

Cited By

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  • (2019)Do Game Designers’ Decisions Related to Visual Activities Affect Knowledge Acquisition in Cultural Heritage Games? An Evaluation From a Human Cognitive Processing PerspectiveJournal on Computing and Cultural Heritage 10.1145/329205712:1(1-25)Online publication date: 20-Feb-2019
  • (2018)MAGIS: mobile augmented-reality games for instructional supportInteractive Learning Environments10.1080/10494820.2018.150430527:7(895-907)Online publication date: 1-Aug-2018
  • (2016)MAGISProceedings of the 3rd Asia-Europe Symposium on Simulation & Serious Gaming10.1145/3014033.3014036(191-194)Online publication date: 3-Dec-2016
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  1. "Isn't this archaeological site exciting!": a mobile system enhancing school trips

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    cover image ACM Conferences
    AVI '08: Proceedings of the working conference on Advanced visual interfaces
    May 2008
    483 pages
    ISBN:9781605581415
    DOI:10.1145/1385569
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 28 May 2008

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    Author Tags

    1. learning game
    2. mobile system

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    Overall Acceptance Rate 128 of 490 submissions, 26%

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    Cited By

    View all
    • (2019)Do Game Designers’ Decisions Related to Visual Activities Affect Knowledge Acquisition in Cultural Heritage Games? An Evaluation From a Human Cognitive Processing PerspectiveJournal on Computing and Cultural Heritage 10.1145/329205712:1(1-25)Online publication date: 20-Feb-2019
    • (2018)MAGIS: mobile augmented-reality games for instructional supportInteractive Learning Environments10.1080/10494820.2018.150430527:7(895-907)Online publication date: 1-Aug-2018
    • (2016)MAGISProceedings of the 3rd Asia-Europe Symposium on Simulation & Serious Gaming10.1145/3014033.3014036(191-194)Online publication date: 3-Dec-2016
    • (2014)A Tourism Information Service for Safety During School TripsServiceology for Services10.1007/978-4-431-54816-4_33(319-326)Online publication date: 15-Apr-2014
    • (2012)Mobile devicesInternational Journal of Web Based Communities10.1504/IJWBC.2012.0446828:1(57-72)Online publication date: 1-Jan-2012
    • (2009)Enabling Interactive Exploration of Cultural Heritage: An Experience of Designing Systems for Mobile DevicesKnowledge, Technology & Policy10.1007/s12130-009-9079-722:1(79-86)Online publication date: 3-Apr-2009

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