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End-user visualizations

Published: 28 May 2008 Publication History

Abstract

Computer visualization has advanced dramatically over the last few years, partially driven by the exploding video game market. 3D hardware acceleration has reached the point where even low-power handheld computers can render and animate complex 3D graphics efficiently. Unfortunately, end-user computing does not yet provide the necessary tools and conceptual frameworks to let end-user developers access these technologies and build their own interactive 2D and 3D applications such as rich visualizations, animations and simulations. In this paper, we demonstrate the Agent Warp Engine (AWE), a formula-based shape-warping framework for end-user visualization.

References

[1]
Repenning, A. and Ioannidou, A. 2005. Mr. Vetro: A Collective Simulation Framework. In ED-Media 2005, World Conference on Educational Multimedia, Hypermedia & Telecommunications. Association for the Advancement of Computing in Education, Montreal, Canada.
[2]
Wolberg, G. Digital Image Warping. IEEE Computer Society Press, 1994.
[3]
Wolberg, G. 1996. Recent Advances in Image Morphing. In Proceedings of the 1996 Conference on Computer Graphics International. IEEE Computer Society, Washington, DC, 64.

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  • (2020)A framework for tailorable games: toward inclusive end-user development of inclusive gamesUniversal Access in the Information Society10.1007/s10209-020-00779-821:1(193-237)Online publication date: 22-Nov-2020

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cover image ACM Conferences
AVI '08: Proceedings of the working conference on Advanced visual interfaces
May 2008
483 pages
ISBN:9781605581415
DOI:10.1145/1385569
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 28 May 2008

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Author Tags

  1. 3D graphics
  2. end-user programming
  3. real-time image warping

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  • Demonstration

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AVI '08
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Overall Acceptance Rate 128 of 490 submissions, 26%

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Cited By

View all
  • (2020)A framework for tailorable games: toward inclusive end-user development of inclusive gamesUniversal Access in the Information Society10.1007/s10209-020-00779-821:1(193-237)Online publication date: 22-Nov-2020

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