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AnyPhone: mobile applications for everyone

Published: 05 November 2007 Publication History

Abstract

The mobile phone is one of the most commonly carried pieces of personal, readily accessible digital technologies. Beyond just voice calls, they function as digital cameras, PDAs, internet consoles, and email and instant messaging clients. The demand for improved operating systems and programming languages has given rise to a wide range of hardware and programming APIs. However, the designers of these mobile phone applications are continuously challenged with two inescapable aggravations: (1) how will users locate and download the application to their mobile phone and (2) will the application be compatible with their phone's hardware? We undertook the challenge to discover the design space of mobile phone applications that required no downloading or installation procedure and would operate on any mobile phone regardless of the phone's network, carrier, operating system, age, or hardware. We developed and deployed two such applications - Tree-Map Arrival Information and Group Voting.

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T. Paek, M. Agrawala, S. Basu, S. Drucker, T. Kristjansson, R. Logan, K. Toyama, and A. Wilson, Toward universal mobile interaction for shared displays. Chicago, Illinois, USA: ACM Press, 2004.
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B. B. Bederson, B. Shneiderman, and M. Wattenberg, "Ordered and Quantum Treemaps: Making Effective Use of 2D Space to Display Hierarchies," ACM Transactions on Graphics (TOG), vol. 21, pp. 833--854, 2002.
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Cited By

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  • (2011)The Role of Augmented E-Learning Systems for Enhancing Pro-Social Behaviour in Socially Impaired IndividualsAssistive and Augmentive Communication for the Disabled10.4018/978-1-60960-541-4.ch009(248-272)Online publication date: 2011
  • (2010)Analyzing real mobile web usage of a multimedia streaming application through log filesProceedings of the international conference on Multimedia information retrieval10.1145/1743384.1743452(401-404)Online publication date: 29-Mar-2010

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cover image ACM Conferences
DUX '07: Proceedings of the 2007 conference on Designing for User eXperiences
November 2007
279 pages
ISBN:9781605583082
DOI:10.1145/1389908
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 05 November 2007

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Author Tags

  1. DTMF
  2. group voting
  3. mobile phones
  4. tree-map

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  • Research-article

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DUX07
DUX07: Designing the User Experience
November 5 - 7, 2007
Illinois, Chicago

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Overall Acceptance Rate 59 of 59 submissions, 100%

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View all
  • (2011)The Role of Augmented E-Learning Systems for Enhancing Pro-Social Behaviour in Socially Impaired IndividualsAssistive and Augmentive Communication for the Disabled10.4018/978-1-60960-541-4.ch009(248-272)Online publication date: 2011
  • (2010)Analyzing real mobile web usage of a multimedia streaming application through log filesProceedings of the international conference on Multimedia information retrieval10.1145/1743384.1743452(401-404)Online publication date: 29-Mar-2010

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