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Peephole experiences: field experiments with mixed reality hydroscopes in a marine center

Published: 05 November 2007 Publication History

Abstract

This paper discusses the principle of Peepholes in the context of aesthetics of interaction. The idea of Peepholes is to stimulate curiosity, imagination, and exploration by allowing users access to only a small part of a larger universe. The paper discusses the development and first evaluation of a concrete instance of the Peephole principle for a marine centre, where Peepholes are designed as mixed reality Hydroscopes to study a digital ocean universe with fish and other undersea phenomena. The design and evaluation of the Hydroscope installation is discussed and issues for future design are outlined. Following this discussion, we move to consider the concept of Peepholes in relation to interaction design and aesthetics of interaction more generally and outline four central dimensions of peepholes: the senses, the social, the spatiality, and the tangibility.

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  1. Peephole experiences: field experiments with mixed reality hydroscopes in a marine center

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    cover image ACM Conferences
    DUX '07: Proceedings of the 2007 conference on Designing for User eXperiences
    November 2007
    279 pages
    ISBN:9781605583082
    DOI:10.1145/1389908
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 05 November 2007

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    Author Tags

    1. aesthetics of interaction
    2. hydroscope
    3. interaction design
    4. interactive spaces
    5. peephole

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    DUX07
    DUX07: Designing the User Experience
    November 5 - 7, 2007
    Illinois, Chicago

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    Cited By

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    • (2022)Weaving Fire into FormundefinedOnline publication date: 20-Jul-2022
    • (2017)Collective interactionProceedings of the 29th Australian Conference on Computer-Human Interaction10.1145/3152771.3152779(68-76)Online publication date: 28-Nov-2017
    • (2014)Incorporating peephole interactions into children's second language learning activities on mobile devicesProceedings of the 2014 conference on Interaction design and children10.1145/2593968.2593982(115-124)Online publication date: 17-Jun-2014
    • (2014)Between theory and practiceProceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/2556288.2557342(1635-1644)Online publication date: 26-Apr-2014
    • (2010)U.F.O.scope!Proceedings of the 8th ACM Conference on Designing Interactive Systems10.1145/1858171.1858233(344-347)Online publication date: 16-Aug-2010
    • (2008)Pursuing aesthetic inquiry in participatory designProceedings of the Tenth Anniversary Conference on Participatory Design 200810.5555/1795234.1795254(138-145)Online publication date: 1-Oct-2008
    • (2008)Kinesthetic interactionProceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat10.1145/1517744.1517770(89-96)Online publication date: 8-Dec-2008
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    • (2008)Designing for participation in public knowledge institutionsProceedings of the 5th Nordic conference on Human-computer interaction: building bridges10.1145/1463160.1463171(93-102)Online publication date: 20-Oct-2008
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