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e-du box: educational multimedia with tangible-enhanced interaction

Published: 25 February 2008 Publication History

Abstract

Media resources usage has significant impact on children literacy in the first school years in Brazil [5]. Computer software and tangible interfaces can help engage pupils in effective learning activities. Tangible interfaces built with familiar objects of our everyday lives such as wood and tissues are well accepted by pupils. In this work, we detail our design and evaluation of e-du box -- an educational, authoring and sharing multimedia platform including a tangible companion that provides feedback for users. We employed a participatory design process based on providing supports intended to help children engage in different tasks. We could elicit a list of design guidelines for this specific application. We discuss our experience with this design approach and explore its implications.

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  • (2024)Emerging Technologies in Global South Classrooms: Teachers Imagining Future of EducationProceedings of the Participatory Design Conference 2024: Full Papers - Volume 110.1145/3666094.3666109(234-247)Online publication date: 11-Aug-2024
  • (2022)To Empower or Provoke? Exploring approaches for participatory design at schools for neurodiverse individuals in IndiaInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2022.10052134(100521)Online publication date: Dec-2022
  • (2016)Make or ShakeProceedings of the The 15th International Conference on Interaction Design and Children10.1145/2930674.2930691(440-451)Online publication date: 21-Jun-2016

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cover image ACM Conferences
DIS '08: Proceedings of the 7th ACM conference on Designing interactive systems
February 2008
487 pages
ISBN:9781605580029
DOI:10.1145/1394445
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 25 February 2008

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Author Tags

  1. educational software
  2. literacy
  3. participatory design
  4. social technology
  5. tangible interaction

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DIS08
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DIS08: Designing Interactive Systems Conference 2008
February 25 - 27, 2008
Cape Town, South Africa

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Overall Acceptance Rate 1,158 of 4,684 submissions, 25%

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Cited By

View all
  • (2024)Emerging Technologies in Global South Classrooms: Teachers Imagining Future of EducationProceedings of the Participatory Design Conference 2024: Full Papers - Volume 110.1145/3666094.3666109(234-247)Online publication date: 11-Aug-2024
  • (2022)To Empower or Provoke? Exploring approaches for participatory design at schools for neurodiverse individuals in IndiaInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2022.10052134(100521)Online publication date: Dec-2022
  • (2016)Make or ShakeProceedings of the The 15th International Conference on Interaction Design and Children10.1145/2930674.2930691(440-451)Online publication date: 21-Jun-2016

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