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Interaction as a component of meaning-making

Published: 25 February 2008 Publication History

Abstract

Using a multi-media work of art, SenSpace, we investigate the relationship of meaning making and meaning-understanding to interaction. SenSpace is a multimedia installation that uses visual, audio and tactile cues to convey the Greek myth of Narcissus to the user. As opposed to books, audio-books, oral literature and other traditional means of conveying a story, Sen-Space embeds the myth within a physical space, engaging the user in an exercise in meaning-making that can involve multiple senses at the scale of the human body. The SenSpace installation uses projections, water reflections, sound, and distorted visual imagery to present a scripted experience of fixed duration. Following a visit to SenSpace, visitors were surveyed on their expectations and interpretations to help us answer the following research questions: (1) how and to what extent does interaction with the work of art encourage engagement with ideas and interpretation? (2) how and to what extent does content ambiguity encourage engagement and interpretation? (3) does social interaction encourage interpretation?

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  • (2020)Multisensory Augmented Reality in Cultural Heritage: Impact of Different Stimuli on Presence, Enjoyment, Knowledge and Value of the ExperienceIEEE Access10.1109/ACCESS.2020.30323798(193744-193756)Online publication date: 2020
  • (2019)"Tricky to get your head around"Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300895(1-17)Online publication date: 2-May-2019
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      cover image ACM Conferences
      DIS '08: Proceedings of the 7th ACM conference on Designing interactive systems
      February 2008
      487 pages
      ISBN:9781605580029
      DOI:10.1145/1394445
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Published: 25 February 2008

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      Author Tags

      1. ambiguity
      2. art installation
      3. calm technology
      4. interpretation
      5. multimedia
      6. museum
      7. mythology
      8. ubiquitous computing

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      DIS08: Designing Interactive Systems Conference 2008
      February 25 - 27, 2008
      Cape Town, South Africa

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      Overall Acceptance Rate 1,158 of 4,684 submissions, 25%

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      Cited By

      View all
      • (2021)Development and Evaluation of an Outdoor Multisensory AR System for Cultural HeritageIEEE Access10.1109/ACCESS.2021.30509749(16419-16434)Online publication date: 2021
      • (2020)Multisensory Augmented Reality in Cultural Heritage: Impact of Different Stimuli on Presence, Enjoyment, Knowledge and Value of the ExperienceIEEE Access10.1109/ACCESS.2020.30323798(193744-193756)Online publication date: 2020
      • (2019)"Tricky to get your head around"Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300895(1-17)Online publication date: 2-May-2019
      • (2016)Interweaving place and story in a location-based audio dramaPersonal and Ubiquitous Computing10.1007/s00779-016-0908-x20:2(245-260)Online publication date: 1-Apr-2016
      • (2014)Encouraging ambiguous experienceProceedings of the 2014 companion publication on Designing interactive systems10.1145/2598784.2602782(61-64)Online publication date: 21-Jun-2014
      • (2013)The effects of GUI on users' creative performance in computerized drawingProceedings of the International Conference on Multimedia, Interaction, Design and Innovation10.1145/2500342.2500360(1-10)Online publication date: 24-Jun-2013
      • (2013)Researching user interpretation beyond designer intentionsCHI '13 Extended Abstracts on Human Factors in Computing Systems10.1145/2468356.2468421(367-372)Online publication date: 27-Apr-2013
      • (2012)Nondirective information presentation for on-site safety training in chemistry experimentsProceedings of the International Working Conference on Advanced Visual Interfaces10.1145/2254556.2254615(308-311)Online publication date: 21-May-2012
      • (2011)A tangible experiment support system with presentation ambiguity for safe and independent chemistry experimentsJournal of Ambient Intelligence and Humanized Computing10.1007/s12652-011-0079-63:2(125-139)Online publication date: 10-Nov-2011

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