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Evaluation of spatial abilities within a 2D auditory platform game

Published: 13 October 2008 Publication History

Abstract

In this paper, we compare the mental maps created by sighted participants with the maps created by participants with visual impairments during the study of an auditory platform game. The game uses audio cues to convey a 2D side-scrolling view of the spatial layout of the game world. We studied three groups with 9 participants each: a control group of sighted participants playing an audio-visual version of the game, sighted participants playing the audio-only version of the game, and participants with visual impairments playing the audio-only version of the game. Immediately after playing two of the game's levels, we transferred the participants' verbal descriptions of the level's layout onto paper maps and gave each map a "mapping score" that expressed how closely a map matched the actual layout of the game level. The results suggest that in this setting, all participants were able to create maps with roughly the same accuracy no matter which version of the game they played (audio-visual or audio-only) and independent of the participant's level of visual ability (sighted persons or persons with visual impairments).

References

[1]
Loomis, Jack; Marston, James; Golledge, Reginald; Klatzky, Roberta (2005, April). "Personal Guidance System for People with Visual Impairment: A Comparison of Spatial Displays for Route Guidance". Journal of Visual Impairment and Blindness
[2]
Stockman, Tony; Hind, Greg; Frauenberger, Christopher (2005, July). "Interactive Sonification of Spreadsheets". ICAD '05. Limerick, Ireland.
[3]
Oren, Michael; Harding, Chris; Bonebright, Terri (2008), Audio Platform Game (APG) Design for Players with Visual Impairments, to appear in Journal of Visual Impairment and Blindness
[4]
Oren, Michael; Harding, Chris; Bonebright, Terri (2007, June). "Speed Sonic Across the Span: A Platform Audio Game". Proceedings of the International Conference on Auditory Displays 2007. Montreal, Canada.
[5]
Walker, B. N. and Kramer, G. (2005, Oct). "Sonification design and metaphors: Comments on Walker and Kramer, ICAD 1996". ACM Trans. Appl. Percept. 2, 4, 413--417.

Cited By

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  • (2014)Applications of auditory cues for spatial cognitive behaviors based on embodied music cognitionProceedings of HCI Korea10.5555/2729485.2729495(58-62)Online publication date: 10-Dec-2014
  • (2011)Advances in game accessibility from 2005 to 2010Proceedings of the 6th international conference on Universal access in human-computer interaction: users diversity - Volume Part II10.5555/2027376.2027422(400-409)Online publication date: 9-Jul-2011
  • (2011)Advances in Game Accessibility from 2005 to 2010Universal Access in Human-Computer Interaction. Users Diversity10.1007/978-3-642-21663-3_43(400-409)Online publication date: 2011
  • Show More Cited By

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Published In

cover image ACM Conferences
Assets '08: Proceedings of the 10th international ACM SIGACCESS conference on Computers and accessibility
October 2008
332 pages
ISBN:9781595939760
DOI:10.1145/1414471
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 13 October 2008

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Author Tags

  1. audio games
  2. spatial ability
  3. video games
  4. visual impairments

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Cited By

View all
  • (2014)Applications of auditory cues for spatial cognitive behaviors based on embodied music cognitionProceedings of HCI Korea10.5555/2729485.2729495(58-62)Online publication date: 10-Dec-2014
  • (2011)Advances in game accessibility from 2005 to 2010Proceedings of the 6th international conference on Universal access in human-computer interaction: users diversity - Volume Part II10.5555/2027376.2027422(400-409)Online publication date: 9-Jul-2011
  • (2011)Advances in Game Accessibility from 2005 to 2010Universal Access in Human-Computer Interaction. Users Diversity10.1007/978-3-642-21663-3_43(400-409)Online publication date: 2011
  • (2009)Towards a Modular Cognitive State Gauge: Assessing Spatial Ability Utilization with Multiple Physiological MeasuresProceedings of the Human Factors and Ergonomics Society Annual Meeting10.1177/15419312090530030253:3(146-150)Online publication date: 1-Oct-2009

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