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CubTile: a multi-touch cubic interface

Published: 27 October 2008 Publication History

Abstract

On the one hand, multitouch tactile interfaces offer many advantages and are more and more widespread. Their use as 3D application interfaces are rather limited though, since they offer large horizontal flat projection surfaces that are not suited to many kinds of 3D operations. On the other hand, despite the many propositions that have been made over the past years, no single interface has proven to tackle the numerous specificities related to the 3D interaction constraints. Through the CubTile device proposal, our preliminary work tries to bring the strengths related to multitouch tactile surfaces into a device aimed at 3D interactions. Consisting in a medium-sized cube where 5 out of 6 sides are multitouch, our prototype senses several fingers, offers interaction redundancy and lets a user handle 3D manipulation thanks to single handed and bimanual input.

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Han, J. Y. 2005. Low cost multitouch sensing through frustrated total internal reflection. In Proceedings of UIST, 115--118.
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Ishii, H., and Ullmer, B. 1997. Tangible bits: Towards seamless interfaces between people, bits and atoms. In Proceedings of CHI, 234--241.
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Olsen, D. R., and Nielsen, T. 2001. Laser pointer interaction. In Proceedings of CHI, 17--22.
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Widgor, D., Leigh, D., Forlines, C., Shipman, S., Barnwell, J., Balakrishnan, R., and Shen, C. 2006. Under the table interaction. In Proceedings of UIST, 259--268.
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Cited By

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  • (2024)Data Cubes in Hand: A Design Space of Tangible Cubes for Visualizing 3D Spatio-Temporal Data in Mixed RealityProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642740(1-21)Online publication date: 11-May-2024
  • (2022)AngleCAD: Surface-Based 3D Modelling Techniques on Foldable TouchscreensProceedings of the ACM on Human-Computer Interaction10.1145/35677356:ISS(592-616)Online publication date: 14-Nov-2022
  • (2021)The State of the Art of Spatial Interfaces for 3D VisualizationComputer Graphics Forum10.1111/cgf.1418940:1(293-326)Online publication date: 6-Jan-2021
  • Show More Cited By

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cover image ACM Conferences
VRST '08: Proceedings of the 2008 ACM symposium on Virtual reality software and technology
October 2008
288 pages
ISBN:9781595939517
DOI:10.1145/1450579
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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New York, NY, United States

Publication History

Published: 27 October 2008

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Author Tags

  1. input interface
  2. interaction in 3D virtual environments
  3. multi-touch
  4. tactile

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VRST08

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VRST '08 Paper Acceptance Rate 12 of 68 submissions, 18%;
Overall Acceptance Rate 66 of 254 submissions, 26%

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Cited By

View all
  • (2024)Data Cubes in Hand: A Design Space of Tangible Cubes for Visualizing 3D Spatio-Temporal Data in Mixed RealityProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642740(1-21)Online publication date: 11-May-2024
  • (2022)AngleCAD: Surface-Based 3D Modelling Techniques on Foldable TouchscreensProceedings of the ACM on Human-Computer Interaction10.1145/35677356:ISS(592-616)Online publication date: 14-Nov-2022
  • (2021)The State of the Art of Spatial Interfaces for 3D VisualizationComputer Graphics Forum10.1111/cgf.1418940:1(293-326)Online publication date: 6-Jan-2021
  • (2020)Embodied Axes: Tangible, Actuated Interaction for 3D Augmented Reality Data SpacesProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376613(1-12)Online publication date: 21-Apr-2020
  • (2018)Bricks, Blocks, Boxes, Cubes, and DiceProceedings of the 2018 Designing Interactive Systems Conference10.1145/3196709.3196768(485-496)Online publication date: 8-Jun-2018
  • (2017)Performance Characteristics of a Camera-Based Tangible Input Device for Manipulation of 3D InformationProceedings of the 43rd Graphics Interface Conference10.5555/3141475.3141492(74-81)Online publication date: 1-Jun-2017
  • (2017)Design space for spatio-data coordination: Tangible interaction devices for immersive information visualisation2017 IEEE Pacific Visualization Symposium (PacificVis)10.1109/PACIFICVIS.2017.8031578(46-50)Online publication date: Apr-2017
  • (2016)Could tangibility improve the safety of touch-based interaction?Proceedings of the International Conference on Human-Computer Interaction in Aerospace10.1145/2950112.2964581(1-8)Online publication date: 14-Sep-2016
  • (2016)To Touch or Not to Touch?Being Really Virtual10.1007/978-3-319-43078-2_7(107-124)Online publication date: 23-Oct-2016
  • (2016)21-1: 3D Multitouch and Connected Displays for the Future Interactive and Collaborative Display SystemsSID Symposium Digest of Technical Papers10.1002/sdtp.1065247:1(248-250)Online publication date: 25-May-2016
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