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Feature points based facial animation retargeting

Published: 27 October 2008 Publication History

Abstract

We present a method for transferring facial animation in real-time. The source animation may be an existing 3D animation or 2D data providing by a video tracker or a motion capture system. Based on two sets of feature points manually selected on the source and target faces (the only manual work required), a RBF network is trained and provides a geometric transformation between the two faces. At each frame, the RBF transformation is applied on the new feature points positions of the source face, resulting in new positions for target feature points according with the expression of the source face and the morphology of the target face. According to their displacements along time, we deform the target mesh on the GPU with the linear blend skinning (LBS) method. In order to make our approach attractive to novice user, we propose a procedural technique to automatically rig the target face by generating vertices weights for the skinning deformation. To summarize, our method provides interactive expression transfer with a minimal human intervention during setup and accepts various kind of animation sources.

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References

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cover image ACM Conferences
VRST '08: Proceedings of the 2008 ACM symposium on Virtual reality software and technology
October 2008
288 pages
ISBN:9781595939517
DOI:10.1145/1450579
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 27 October 2008

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Author Tags

  1. facial animation
  2. performance-driven facial animation
  3. retargeting
  4. skeleton-subspace deformation

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VRST08

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VRST '08 Paper Acceptance Rate 12 of 68 submissions, 18%;
Overall Acceptance Rate 66 of 254 submissions, 26%

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Cited By

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  • (2024)A Review on Modern Techniques in 3D Character AnimationInternational Journal of Advanced Research in Science, Communication and Technology10.48175/IJARSCT-19272(463-468)Online publication date: 4-Aug-2024
  • (2024)A review of motion retargeting techniques for 3D character facial animationComputers & Graphics10.1016/j.cag.2024.104037123(104037)Online publication date: Oct-2024
  • (2024)A Facial Motion Retargeting Pipeline for Appearance Agnostic 3D CharactersComputer Animation and Virtual Worlds10.1002/cav.7000135:6Online publication date: 19-Nov-2024
  • (2022)Local anatomically-constrained facial performance retargetingACM Transactions on Graphics10.1145/3528223.353011441:4(1-14)Online publication date: 22-Jul-2022
  • (2022)Adjoint nonlinear ray tracingACM Transactions on Graphics10.1145/3528223.353007741:4(1-13)Online publication date: 22-Jul-2022
  • (2022)A unified newton barrier method for multibody dynamicsACM Transactions on Graphics10.1145/3528223.353007641:4(1-14)Online publication date: 22-Jul-2022
  • (2022)Sparse ellipsometryACM Transactions on Graphics10.1145/3528223.353007541:4(1-14)Online publication date: 22-Jul-2022
  • (2022)Egocentric scene reconstruction from an omnidirectional videoACM Transactions on Graphics10.1145/3528223.353007441:4(1-12)Online publication date: 22-Jul-2022
  • (2020)UIBVFED: Virtual facial expression datasetPLOS ONE10.1371/journal.pone.023126615:4(e0231266)Online publication date: 6-Apr-2020
  • (2019)Motion capture-based animated characters for the study of speech–gesture integrationBehavior Research Methods10.3758/s13428-019-01319-wOnline publication date: 10-Dec-2019
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