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Wind turbines' landscape: using virtual reality for the assessment of multisensory perception in motion

Published: 27 October 2008 Publication History

Abstract

Wind turbines (WT) are socially controversial because of their visual and acoustic impacts on landscape. Virtual reality (VR) is here proposed - thanks to immersion and interaction potentialities - as an immersive and multisensory approach in order to assess WT impacts. For that, a comparison between a real park and the same virtual one is needed to evaluate VR for landscape impacts restitution. The parks are evaluated using an urban path-based method (perception in motion): the real walking is simulated by a Wiimote in vitro. The results, while very similar to the in situ study show the limits of the lack of free motion.

References

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Allison, R., Harris, L., Hogue, A., Jasiobedzka, U., Jenkin, H., Jenkin, M., Jaekl, P., and Laurence, J. 2002. Simulating self motion II: A virtual reality tricycle. Virtual Reality 6, 86--95.
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Bishop, I. D., and Miller, D. R. 2007. Visual assessment of off-shore wind turbines: The influence of distance, contrast, movement and social variables. Renewable Energy 32, 5 (Apr.), 814--831.
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Jallouli, J., and Moreau, G. An immersive path-based study of wind turbines' landscape: A french case in plouguin. Renewable Energy In Press.
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Marion, N., Septseault, C., Boudinot, A., and Querrec, R. 1997. Gaspar: Aviation management on an aircraft carrier using virtual reality. In Cyberworls, 15--22.
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Thibaud, J.-P. 2001. La méthode des parcours commentés. Editions parenthèses, Marseille, 79--99.
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Zube, E. H. 1987. Perceived land use patterns and landscape values. Landscape Ecology 1, 1, 37--45.

Cited By

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  • (2020)The Application of Virtual Reality to Recreate an Interactive WW1 CampSustainable Ecological Engineering Design10.1007/978-3-030-44381-8_13(169-178)Online publication date: 30-Jun-2020

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  1. Wind turbines' landscape: using virtual reality for the assessment of multisensory perception in motion

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      cover image ACM Conferences
      VRST '08: Proceedings of the 2008 ACM symposium on Virtual reality software and technology
      October 2008
      288 pages
      ISBN:9781595939517
      DOI:10.1145/1450579
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      New York, NY, United States

      Publication History

      Published: 27 October 2008

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      Author Tags

      1. impacts
      2. landscape
      3. motion
      4. perception
      5. wind turbines

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      VRST '08 Paper Acceptance Rate 12 of 68 submissions, 18%;
      Overall Acceptance Rate 66 of 254 submissions, 26%

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      • (2020)The Application of Virtual Reality to Recreate an Interactive WW1 CampSustainable Ecological Engineering Design10.1007/978-3-030-44381-8_13(169-178)Online publication date: 30-Jun-2020

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