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VR spray painting for training and design

Published: 27 October 2008 Publication History

Abstract

A system is introduced for the simulation of spray painting. Head mounted display goggles are combined with a tracking system to allow users to paint a virtual surface with a spray gun. Ray tracing is used to simulate droplets landing on the surface of the object, allowing arbitrary shapes and spray gun patterns to be used. This system is combined with previous research on spray gun characteristics to provide a realistic simulation of the spray paint including the effects of viscosity, air pressure, and paint pressure. The simulation provides two different output modes: a non-photorealistic display that gives a visual representation of how much paint has landed on the surface, and a photorealistic simulation of how the paint would actually look on the object once it dried. Useful feedback values such as overspray are given. Experiments were performed to validate the system.

References

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Debevec, P. E., and Malik, J. 1997. Recovering high dynamic range radiance maps from photographs. In SIGGRAPH '97: Proceedings of the 24th annual conference on Computer graphics and interactive techniques, ACM Press/Addison-Wesley Publishing Co., New York, NY, USA, 369--378.
[2]
Hanrahan, P., and Haeberli, P. 1990. Direct wysiwyg painting and texturing on 3d shapes. SIGGRAPH Comput. Graph. 24, 4, 215--223.
[3]
Kim, D., Yoon, Y., Hwang, S., Lee, G., and Park, J. 2007. Visualizing spray paint deposition in vr training. In Virtual Reality Conference, 307--308.
[4]
Kwok, K. C. 1991. A Fundamental Study of Air Spray Painting. PhD thesis, University of Minnesota.
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Shimizu, C., Meyer, G. W., and Wingard, J. P. 2003. Interactive goniochromatic color design. In Color Imaging Conference, 16--22.
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Yang, U., Lee, G., Shin, S., Hwang, S., and Son, W. 2007. Virtual reality based paint spray training system. In Virtual Reality Conference, 289--290.

Cited By

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  • (2023)Handwerkliches Lackieren mit Virtual Reality (HandLeVR)MedienPädagogik: Zeitschrift für Theorie und Praxis der Medienbildung10.21240/mpaed/51/2023.01.19.X51(214-245)Online publication date: 19-Jan-2023
  • (2021)Knowledge Base Management System for Ship Green Painting Design2021 IEEE 4th International Conference on Big Data and Artificial Intelligence (BDAI)10.1109/BDAI52447.2021.9515210(145-149)Online publication date: 2-Jul-2021
  • (2021)Training simulators for manufacturing processes: Literature review and systematisation of applicability factorsComputer Applications in Engineering Education10.1002/cae.2237829:5(1191-1207)Online publication date: 9-Jan-2021
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cover image ACM Conferences
VRST '08: Proceedings of the 2008 ACM symposium on Virtual reality software and technology
October 2008
288 pages
ISBN:9781595939517
DOI:10.1145/1450579
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 27 October 2008

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Author Tags

  1. VR applications
  2. paint
  3. user training
  4. visualization

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VRST08

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VRST '08 Paper Acceptance Rate 12 of 68 submissions, 18%;
Overall Acceptance Rate 66 of 254 submissions, 26%

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Cited By

View all
  • (2023)Handwerkliches Lackieren mit Virtual Reality (HandLeVR)MedienPädagogik: Zeitschrift für Theorie und Praxis der Medienbildung10.21240/mpaed/51/2023.01.19.X51(214-245)Online publication date: 19-Jan-2023
  • (2021)Knowledge Base Management System for Ship Green Painting Design2021 IEEE 4th International Conference on Big Data and Artificial Intelligence (BDAI)10.1109/BDAI52447.2021.9515210(145-149)Online publication date: 2-Jul-2021
  • (2021)Training simulators for manufacturing processes: Literature review and systematisation of applicability factorsComputer Applications in Engineering Education10.1002/cae.2237829:5(1191-1207)Online publication date: 9-Jan-2021
  • (2018)Model-based training of manual procedures in automated production systemsMechatronics10.1016/j.mechatronics.2018.05.01055(212-223)Online publication date: Nov-2018
  • (2018)Integrating Haptic Interaction into a Virtual Training System for Manual Procedures in Industrial EnvironmentsIFAC-PapersOnLine10.1016/j.ifacol.2018.08.23551:11(60-65)Online publication date: 2018
  • (2017)Application of virtual reality technologies in training of man-machine system operators2017 International Conference on Information Science and Communications Technologies (ICISCT)10.1109/ICISCT.2017.8188569(1-7)Online publication date: Nov-2017
  • (2014)The Wise Chisel: The Rise of the Smart Handheld ToolIEEE Pervasive Computing10.1109/MPRV.2014.5913:3(48-57)Online publication date: Jul-2014
  • (2011)3D spatial interactionACM SIGGRAPH 2011 Courses10.1145/2037636.2037637(1-75)Online publication date: 7-Aug-2011
  • (2009)Visualization of virtual weld beadsProceedings of the 16th ACM Symposium on Virtual Reality Software and Technology10.1145/1643928.1643999(269-270)Online publication date: 18-Nov-2009

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