skip to main content
10.1145/1452392.1452428acmconferencesArticle/Chapter ViewAbstractPublication Pagesicmi-mlmiConference Proceedingsconference-collections
demonstration

AcceleSpell, a gestural interactive game to learn and practice finger spelling

Published: 20 October 2008 Publication History

Abstract

In this paper, an interactive computer game for learning and practicing continuous fingerspelling is described. The game is controlled by an instrumented glove known as AcceleGlove and a recognition algorithm based on decision trees. The Graphical User Interface is designed to allow beginners to remember the correct hand shapes and start finger spelling words sooner than traditional methods of learning.

References

[1]
Gallaudet University. Regional and National Summary Report of Data from the 1999 - 2000 Annual Survey of Deaf and Hard of Hearing Children and Youth. Washington DC, 2001.
[2]
E. L. Newport. Maturational Constraints on Language Learning. Cognitive Science. 14 pp. 11--28, 1990.
[3]
H. Hamilton and D. Lillo-Martin. Initiative Production of Verbs of Movement and Location: A Comparative Study Sign Language Studies. 50. pp. 29--57, 1986.
[4]
D. Roberts, U. Foehr, V. Ridout and M. Brodie. Kids and Media at the New Millenium. Keiser Family Foundation Report. Menlo Park, CA, 1999.
[5]
Institute for Disabilities Research and Training, Inc. Information on the world wide web. http://www.idrt.com
[6]
V. Henderson, S. Lee, H. Brashear, H. Hamilton, T. Starner. Development of an American Sign Language game for deaf children. 2005 conference on Interaction design and children. pp: 70--79. Year 2005. ISBN:1-59593-096-5
[7]
Hernandez, Jose L., Kyriakopoulos, N., Lindeman, R. "The AcceleGlove a Hole-Hand Input Device for Virtual Reality". ACM SIGGRAPH Sketches and Applications 2002. pp 259.
[8]
Hernandez, Jose L., Kyriakopoulos, N., Lindeman R., "A Multi-Class Pattern Recognition of Practical Finger Spelling Translation", IEEE International Conference on Multimodal Interfaces ICMI'02. October 2002, pp 185--190.
[9]
J. L. Hernandez-Rebollar, N. Kyriakopoulos and R. W. Lindeman. A New Instrumented Approach for Translating American Sign Language into Sound and Text. Proceedings. Sixth IEEE Intl. Conference on Automatic Face and Gesture Recognition, pp. 547--552, 2004

Cited By

View all
  • (2022)Handshape Recognition in an Educational Game for Finger Alphabet PracticingIntelligent Tutoring Systems10.1007/978-3-031-09680-8_7(75-87)Online publication date: 24-Jun-2022

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Conferences
ICMI '08: Proceedings of the 10th international conference on Multimodal interfaces
October 2008
322 pages
ISBN:9781605581989
DOI:10.1145/1452392
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 20 October 2008

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. finger spelling
  2. instrumented gloves
  3. interactive games

Qualifiers

  • Demonstration

Conference

ICMI '08
Sponsor:
ICMI '08: INTERNATIONAL CONFERENCE ON MULTIMODAL INTERFACES
October 20 - 22, 2008
Crete, Chania, Greece

Acceptance Rates

Overall Acceptance Rate 453 of 1,080 submissions, 42%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)0
  • Downloads (Last 6 weeks)0
Reflects downloads up to 09 Mar 2025

Other Metrics

Citations

Cited By

View all
  • (2022)Handshape Recognition in an Educational Game for Finger Alphabet PracticingIntelligent Tutoring Systems10.1007/978-3-031-09680-8_7(75-87)Online publication date: 24-Jun-2022

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Figures

Tables

Media

Share

Share

Share this Publication link

Share on social media