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Allegra: a new instrument for bringing interactive graphics to life

Published:26 October 2008Publication History

ABSTRACT

Physical models and particles are very attractive for digital artists because they offer new ways of exploring representations of the living and animated world. We propose an environment for the design, the parameterization and the control in real-time of mass-spring systems. Control is based on live image analysis, whether video capture or real-time 3D image synthesis. Efficient and fluid rendering is ensured by parallel computing on the graphic processor. Several setups are presented to illustrate the wide variety of designs that can be implemented through this platform.

References

  1. J. Georgii and R. Westermann. Mass-spring systems on the GPU. Simulation Modelling Practice and Theory, 13:693--702, 2005.Google ScholarGoogle ScholarCross RefCross Ref
  2. A. Momeni and C. Henry. Dynamic independent mapping layers for concurrent control of audio and video synthesis. Computer Music Journal, 30(1):49--66, 2006. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. K. A. Woolford and C. Guedes. Particulate matters: generating particle flows from human movement. In MULTIMEDIA '07: Proceedings of the 15th international conference on Multimedia, pages 691--696, New York, NY, USA, 2007. ACM Press. Google ScholarGoogle ScholarDigital LibraryDigital Library

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  1. Allegra: a new instrument for bringing interactive graphics to life

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            cover image ACM Conferences
            MM '08: Proceedings of the 16th ACM international conference on Multimedia
            October 2008
            1206 pages
            ISBN:9781605583037
            DOI:10.1145/1459359

            Copyright © 2008 ACM

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            Association for Computing Machinery

            New York, NY, United States

            Publication History

            • Published: 26 October 2008

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            Overall Acceptance Rate995of4,171submissions,24%

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