ABSTRACT
Physical models and particles are very attractive for digital artists because they offer new ways of exploring representations of the living and animated world. We propose an environment for the design, the parameterization and the control in real-time of mass-spring systems. Control is based on live image analysis, whether video capture or real-time 3D image synthesis. Efficient and fluid rendering is ensured by parallel computing on the graphic processor. Several setups are presented to illustrate the wide variety of designs that can be implemented through this platform.
- J. Georgii and R. Westermann. Mass-spring systems on the GPU. Simulation Modelling Practice and Theory, 13:693--702, 2005.Google ScholarCross Ref
- A. Momeni and C. Henry. Dynamic independent mapping layers for concurrent control of audio and video synthesis. Computer Music Journal, 30(1):49--66, 2006. Google ScholarDigital Library
- K. A. Woolford and C. Guedes. Particulate matters: generating particle flows from human movement. In MULTIMEDIA '07: Proceedings of the 15th international conference on Multimedia, pages 691--696, New York, NY, USA, 2007. ACM Press. Google ScholarDigital Library
Index Terms
- Allegra: a new instrument for bringing interactive graphics to life
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