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Eye-tracking for avatar eye-gaze and interactional analysis in immersive collaborative virtual environments

Published:08 November 2008Publication History

ABSTRACT

Participants' eye-gaze is generally not captured or represented in immersive collaborative virtual environment (ICVE) systems. We present EyeCVE, which uses mobile eye-trackers to drive the gaze of each participant's virtual avatar, thus supporting remote mutual eye-contact and awareness of others' gaze in a perceptually unfragmented shared virtual workspace. We detail trials in which participants took part in three-way conferences between remote CAVE™ systems linked via EyeCVE. Eye-tracking data was recorded and used to evaluate interaction, confirming the system's support for the use of gaze as a communicational and management resource in multiparty conversational scenarios. We point toward subsequent investigation of eye-tracking in ICVEs for enhanced remote social-interaction and analysis.

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        cover image ACM Conferences
        CSCW '08: Proceedings of the 2008 ACM conference on Computer supported cooperative work
        November 2008
        752 pages
        ISBN:9781605580074
        DOI:10.1145/1460563

        Copyright © 2008 ACM

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        Publication History

        • Published: 8 November 2008

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