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Evoking gesture in interactive art

Published: 31 October 2008 Publication History

Abstract

In this paper, we describe an interactive artwork that uses large body gestures as its primary interactive mode. The artist intends the work to provoke active reflection in the audience by way of gesture and content. The technology is not the focus, rather the aim is to provoke memory, to elicit feelings of connective human experiences in a required-to-participate audience. We find the work provokes a diverse and contradictory set of responses. The methods used to understand this include qualitative methods common to evaluating interactive art works, as well as in-depth discussions with the artist herself. This paper is relevant to the Human--Centered Computing track because in all stages of the design of the work--as well as the evaluation--the focus is on the human aspect; the computing is designed to enable all-too-human responses.

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Cited By

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  • (2011)Building sensitising terms to understand free-play in open-ended interactive art environmentsProceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/1978942.1979285(2335-2344)Online publication date: 7-May-2011
  • (2011)A Study of Interactive Art in the Narrative Form of "Magic Monkey"Proceedings of the 2011 Eighth International Conference Computer Graphics, Imaging and Visualization10.1109/CGIV.2011.19(39-46)Online publication date: 17-Aug-2011
  • (2011)Free play in contemplative ambient intelligenceProceedings of the Second international conference on Ambient Intelligence10.1007/978-3-642-25167-2_32(243-247)Online publication date: 16-Nov-2011

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      cover image ACM Conferences
      HCC '08: Proceedings of the 3rd ACM international workshop on Human-centered computing
      October 2008
      84 pages
      ISBN:9781605583204
      DOI:10.1145/1462027
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Published: 31 October 2008

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      Author Tags

      1. art installation
      2. artist perspective
      3. bodily gesture
      4. childhood
      5. evaluation
      6. gesture
      7. interaction
      8. interaction design
      9. ludic engagement
      10. memory

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      MM08: ACM Multimedia Conference 2008
      October 31, 2008
      British Columbia, Vancouver, Canada

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      View all
      • (2011)Building sensitising terms to understand free-play in open-ended interactive art environmentsProceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/1978942.1979285(2335-2344)Online publication date: 7-May-2011
      • (2011)A Study of Interactive Art in the Narrative Form of "Magic Monkey"Proceedings of the 2011 Eighth International Conference Computer Graphics, Imaging and Visualization10.1109/CGIV.2011.19(39-46)Online publication date: 17-Aug-2011
      • (2011)Free play in contemplative ambient intelligenceProceedings of the Second international conference on Ambient Intelligence10.1007/978-3-642-25167-2_32(243-247)Online publication date: 16-Nov-2011

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