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A storytelling support system using robots and handheld projectors

Published: 11 June 2008 Publication History

Abstract

In this paper, a system called GENTORO that supports children's storytelling activities is proposed. By using GENTORO, children can make a robot play their story in the real world augmented with mobile projected graphical images. Preliminary user studies have been conducted in collaboration with elementary school children and university students, in order to investigate the acceptance level of GENTORO and clarify its design requirements, respectively. The development of GENTORO is in progress. The future plans of the GENTORO project are discussed.

References

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Alborzi, H. et al. Designing StoryRooms: Interactive Storytelling Spaces for Children. Proc. of DIS2000, ACM Press (2000), 95--104.
[2]
Bayon, V. et al. Mixed Reality Storytelling Environments. Virtual Reality, 7, 1 (2003), 54--63.
[3]
Bobick A. et al. The KidsRoom: A Perceptually-Based Interactive and Immersive Story Environment, Presence: Teleoperators and Virtual Environments, 8, 4, (2000) 367--391.
[4]
Druin, A. et al. Designing PETS: A Personal Electronic Teller of Stories," Proc. of CHI'99, ACM Press (1999), 326--329.
[5]
Hosoi, K., Dao V. N., Mori, A., Sugimoto, M. CoGAME: Manipulation by Projection, Proc of SIGGRAPH 2007 Emerging Technologies, ACM Press (2007).
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Hosoi, K., Dao V. N., Mori, A., Sugimoto, M. VisCon: A Robot Control Interface for Visualizing the Manipulation Using a Handheld Projector, Proc of ACE 2007, ACM Press (2007), 99--106.
[7]
Umaschi, M. Soft Toys with Computer Hearts: Building Personal Storytelling Environment, Proc. of CHI'97 Extended Abstracts, ACM Press (1997), 20--21.

Cited By

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  • (2013)Effects of educational robots on learning STEM and on students' attitude toward STEM2013 IEEE 5th Conference on Engineering Education (ICEED)10.1109/ICEED.2013.6908304(62-66)Online publication date: Dec-2013
  • (2011)A Mobile Mixed-Reality Environment for Children's Storytelling Using a Handheld Projector and a RobotIEEE Transactions on Learning Technologies10.1109/TLT.2011.134:3(249-260)Online publication date: 1-Jul-2011
  • (2010)PuzzleTaleComputers in Entertainment (CIE)10.1145/1899687.18996938:2(1-15)Online publication date: 30-Dec-2010

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  1. A storytelling support system using robots and handheld projectors

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      cover image ACM Other conferences
      IDC '08: Proceedings of the 7th international conference on Interaction design and children
      June 2008
      289 pages
      ISBN:9781595939944
      DOI:10.1145/1463689
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Published: 11 June 2008

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      Author Tags

      1. augmented reality
      2. children
      3. embodied participation
      4. handheld projector
      5. robot
      6. storytelling

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      Cited By

      View all
      • (2013)Effects of educational robots on learning STEM and on students' attitude toward STEM2013 IEEE 5th Conference on Engineering Education (ICEED)10.1109/ICEED.2013.6908304(62-66)Online publication date: Dec-2013
      • (2011)A Mobile Mixed-Reality Environment for Children's Storytelling Using a Handheld Projector and a RobotIEEE Transactions on Learning Technologies10.1109/TLT.2011.134:3(249-260)Online publication date: 1-Jul-2011
      • (2010)PuzzleTaleComputers in Entertainment (CIE)10.1145/1899687.18996938:2(1-15)Online publication date: 30-Dec-2010

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