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Breaking the sound barrier: designing an interactive tool for language acquisition in preschool deaf children

Published: 11 June 2008 Publication History

Abstract

This paper introduces a new interactive tool for teaching ASL to deaf preschool children. Our design makes use of a familiar form-factor, that of a teddy bear, to create a tangible media solution to presenting video content and providing intuitive means of interaction. Children interact with the system by "showing" the bear RFID flash cards to trigger ASL videos on an embedded LCD screen. The system supports different modes of learning and the ability to track the user's progress over time. Here we describe the design, prototyping, and evaluation of this system, which has been well-received in our initial pilot study. At the time of submission, a more empirically-based evaluation is under development.

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Cited By

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  • (2022)Universal Design for Learning and Technology in Deaf EducationDeaf Education and Challenges for Bilingual/Multilingual Students10.4018/978-1-7998-8181-0.ch013(281-301)Online publication date: 7-Jan-2022
  • (2020)Lessons learned about oral-auditory and visual-spatial communication in requirements engineering with deaf stakeholdersProceedings of the 35th Annual ACM Symposium on Applied Computing10.1145/3341105.3373973(1379-1386)Online publication date: 30-Mar-2020
  • (2020)Crocodile Language Friend: Tangibles to Foster Children's Language UseExtended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3334480.3383031(1-14)Online publication date: 25-Apr-2020
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cover image ACM Other conferences
IDC '08: Proceedings of the 7th international conference on Interaction design and children
June 2008
289 pages
ISBN:9781595939944
DOI:10.1145/1463689
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 11 June 2008

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Author Tags

  1. HCI
  2. deaf children
  3. educational toys
  4. interactive design
  5. interactive toy
  6. tangible media

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IDC08

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Overall Acceptance Rate 172 of 578 submissions, 30%

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Cited By

View all
  • (2022)Universal Design for Learning and Technology in Deaf EducationDeaf Education and Challenges for Bilingual/Multilingual Students10.4018/978-1-7998-8181-0.ch013(281-301)Online publication date: 7-Jan-2022
  • (2020)Lessons learned about oral-auditory and visual-spatial communication in requirements engineering with deaf stakeholdersProceedings of the 35th Annual ACM Symposium on Applied Computing10.1145/3341105.3373973(1379-1386)Online publication date: 30-Mar-2020
  • (2020)Crocodile Language Friend: Tangibles to Foster Children's Language UseExtended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3334480.3383031(1-14)Online publication date: 25-Apr-2020
  • (2019)SenseBoxProceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3294109.3295633(25-34)Online publication date: 17-Mar-2019
  • (2016)Preparatory development of a collaborative / interactive learning game using bodily movements for deaf childrenProceedings of the The 15th International Conference on Interaction Design and Children10.1145/2930674.2936011(649-653)Online publication date: 21-Jun-2016
  • (2014)Great expectationsProceedings of the 52nd ACM conference on Computers and people research10.1145/2599990.2600008(105-111)Online publication date: 29-May-2014
  • (2014)Integrating e-Learning with Radio Frequency Identification (RFID) for Learning Disabilities: A Preliminary StudyAdvanced Computer and Communication Engineering Technology10.1007/978-3-319-07674-4_84(895-903)Online publication date: 2-Nov-2014
  • (2012)Designing a mobile video game to help young deaf children learn AuslanProceedings of the 26th Annual BCS Interaction Specialist Group Conference on People and Computers10.5555/2377916.2377964(345-350)Online publication date: 10-Sep-2012
  • (2012)Learning, Growing, and Connecting in Sickness and in HealthChild Development and the Use of Technology10.4018/978-1-61350-317-1.ch012(235-270)Online publication date: 2012
  • (2011)Seek and SignProceedings of the 23rd Australian Computer-Human Interaction Conference10.1145/2071536.2071577(257-260)Online publication date: 28-Nov-2011
  • Show More Cited By

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