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Embodying scientific concepts in the physical space of the classroom

Published: 11 June 2008 Publication History

Abstract

Several simulation environments exist that create a place in which students can explore scientific phenomena. In this paper, we propose design guidelines for creating a classroom environment that puts scientific concepts directly into that physical space. We examine the results of two implementations of WallCology, which we characterize as an embedded phenomenon, in elementary and middle-school classrooms. Several instances of innovative student inquiry emerged as a result of the design features. Along with the results of learning, we look at the relationship between an embodied approach to design and the imaginative role of the student.

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      cover image ACM Other conferences
      IDC '08: Proceedings of the 7th international conference on Interaction design and children
      June 2008
      289 pages
      ISBN:9781595939944
      DOI:10.1145/1463689
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Published: 11 June 2008

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      View all
      • (2024)Embodied learning of science concepts through augmented reality technologyEducation and Information Technologies10.1007/s10639-024-13120-0Online publication date: 13-Nov-2024
      • (2020)18 Years of ethics in child-computer interaction researchProceedings of the Interaction Design and Children Conference10.1145/3392063.3394407(161-183)Online publication date: 21-Jun-2020
      • (2016)Leveling the playing field: Grounding learning with embedded simulations in geoscienceCognitive Research: Principles and Implications10.1186/s41235-016-0026-31:1Online publication date: 7-Dec-2016
      • (2016)The Evolution of Research on Digital EducationInternational Journal of Artificial Intelligence in Education10.1007/s40593-016-0106-z26:2(544-560)Online publication date: 16-Feb-2016
      • (2011)How real is 'real enough'?Proceedings of the 10th International Conference on Interaction Design and Children10.1145/1999030.1999041(90-98)Online publication date: 20-Jun-2011
      • (2010)Haptic applications as physics teaching tools2010 IEEE International Symposium on Haptic Audio Visual Environments and Games10.1109/HAVE.2010.5623972(1-6)Online publication date: Oct-2010
      • (2010)Camera pose estimation in soccer scenes based on vanishing points2010 IEEE International Symposium on Haptic Audio Visual Environments and Games10.1109/HAVE.2010.5623971(1-6)Online publication date: Oct-2010

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