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A low-cost infrastructure for tabletop games

Published: 03 November 2008 Publication History

Abstract

Tabletop games provide an intimate gaming experience where groups of friends can interact in a shared space using shared physical props. Digital tabletop games show great promise in bringing this experience to video game players. However the cost of developing tabletop games is high due to the need for expensive hardware and complex software. In this paper, we introduce EquisFTIR, a low-cost hardware and software infrastructure for digital tabletop gaming. We illustrate the infrastructure through Asterocks, a novel tabletop game.

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Cited By

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  • (2016)From interactive surfaces to interactive game pieces in hybrid board gamesJournal of Ambient Intelligence and Smart Environments10.3233/AIS-1603968:5(531-548)Online publication date: 31-Oct-2016
  • (2015)Applications of Multi-Touch Tabletop Displays and Their Challenging Issues: An OverviewInternational Journal on Smart Sensing and Intelligent Systems10.21307/ijssis-2017-7918:2(966-991)Online publication date: 1-Jun-2015
  • (2015)The Interactive-Token Approach to Board GamesAmbient Intelligence10.1007/978-3-319-26005-1_10(138-154)Online publication date: 30-Oct-2015
  • Show More Cited By

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cover image ACM Other conferences
Future Play '08: Proceedings of the 2008 Conference on Future Play: Research, Play, Share
November 2008
297 pages
ISBN:9781605582184
DOI:10.1145/1496984
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 03 November 2008

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Author Tags

  1. FTIR
  2. computer games
  3. frustrated total internal reflection
  4. tabletop games

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  • Research-article

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FuturePlay08
FuturePlay08: FuturePlay 2008 Academic Games Conference
November 3 - 5, 2008
Ontario, Toronto, Canada

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Cited By

View all
  • (2016)From interactive surfaces to interactive game pieces in hybrid board gamesJournal of Ambient Intelligence and Smart Environments10.3233/AIS-1603968:5(531-548)Online publication date: 31-Oct-2016
  • (2015)Applications of Multi-Touch Tabletop Displays and Their Challenging Issues: An OverviewInternational Journal on Smart Sensing and Intelligent Systems10.21307/ijssis-2017-7918:2(966-991)Online publication date: 1-Jun-2015
  • (2015)The Interactive-Token Approach to Board GamesAmbient Intelligence10.1007/978-3-319-26005-1_10(138-154)Online publication date: 30-Oct-2015
  • (2014)Design Guidelines for Multiplayer Video Games on Multi-touch DisplaysComputers in Entertainment10.1145/2543698.254369911:1(1-17)Online publication date: 16-Apr-2014
  • (2011)Hyperinteractive Evolutionary ComputationIEEE Transactions on Evolutionary Computation10.1109/TEVC.2010.209653915:3(424-433)Online publication date: 1-Jun-2011
  • (2010)Seeing through the fogACM International Conference on Interactive Tabletops and Surfaces10.1145/1936652.1936666(73-82)Online publication date: 7-Nov-2010
  • (2010)RaptorProceedings of the International Academic Conference on the Future of Game Design and Technology10.1145/1920778.1920805(191-198)Online publication date: 6-May-2010
  • (2010)Game design for ad-hoc multi-touch gameplay on large tabletop displaysProceedings of the International Academic Conference on the Future of Game Design and Technology10.1145/1920778.1920791(90-97)Online publication date: 6-May-2010
  • (2009)Let's clean up this messCHI '09 Extended Abstracts on Human Factors in Computing Systems10.1145/1520340.1520680(4441-4446)Online publication date: 4-Apr-2009

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