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Experience in the design and development of a game based on head-tracking input

Published: 03 November 2008 Publication History

Abstract

Tracking technologies, such as eye and head-tracking, provide novel techniques for interacting with video games. For instance, players can shoot with their eyes in a first person shooter using gaze-based input. Head-tracking systems allow players to look around a virtual cockpit by simply moving their head.
However, tracking systems are typically based on expensive specialized equipment. The prohibitive costs of such systems have motivated the creation of low-cost head-tracking solutions using simple web cameras and infrared light detection. In this paper, we describe our experience developing a simple shooting game which incorporates such low-cost head-tracking technology.

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  • (2018)Head Tracking for Video GamesDesigning Immersive Video Games Using 3DUI Technologies10.1007/978-3-319-77953-9_3(33-51)Online publication date: 30-May-2018
  • (2018)3D User Interface Technologies and GamesDesigning Immersive Video Games Using 3DUI Technologies10.1007/978-3-319-77953-9_1(1-7)Online publication date: 30-May-2018
  • (2018)Support Vector Machine-Based Face Direction Detection Using an Infrared Array SensorDynamics of Civil Structures, Volume 210.1007/978-3-319-74421-6_41(309-317)Online publication date: 12-Jun-2018
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cover image ACM Other conferences
Future Play '08: Proceedings of the 2008 Conference on Future Play: Research, Play, Share
November 2008
297 pages
ISBN:9781605582184
DOI:10.1145/1496984
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 03 November 2008

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Author Tags

  1. game design
  2. head tracking input

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  • Research-article

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FuturePlay08
FuturePlay08: FuturePlay 2008 Academic Games Conference
November 3 - 5, 2008
Ontario, Toronto, Canada

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Cited By

View all
  • (2018)Head Tracking for Video GamesDesigning Immersive Video Games Using 3DUI Technologies10.1007/978-3-319-77953-9_3(33-51)Online publication date: 30-May-2018
  • (2018)3D User Interface Technologies and GamesDesigning Immersive Video Games Using 3DUI Technologies10.1007/978-3-319-77953-9_1(1-7)Online publication date: 30-May-2018
  • (2018)Support Vector Machine-Based Face Direction Detection Using an Infrared Array SensorDynamics of Civil Structures, Volume 210.1007/978-3-319-74421-6_41(309-317)Online publication date: 12-Jun-2018
  • (2017)Head mouseProceedings of the South African Institute of Computer Scientists and Information Technologists10.1145/3129416.3129442(1-10)Online publication date: 26-Sep-2017
  • (2017)Enhancing the Gaming Experience Using 3D Spatial User Interface TechnologiesIEEE Computer Graphics and Applications10.1109/MCG.2017.4238:3(16-23)Online publication date: 1-May-2017
  • (2015)Exploring 3D User Interface Technologies for Improving the Gaming ExperienceProceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems10.1145/2702123.2702138(125-134)Online publication date: 18-Apr-2015
  • (2015)Advances in Interaction with 3D EnvironmentsComputer Graphics Forum10.1111/cgf.1246634:1(152-190)Online publication date: 1-Feb-2015
  • (2014)Volcano salvationCHI '14 Extended Abstracts on Human Factors in Computing Systems10.1145/2559206.2580103(297-300)Online publication date: 26-Apr-2014
  • (2013)Evaluating performance benefits of head tracking in modern video gamesProceedings of the 1st symposium on Spatial user interaction10.1145/2491367.2491376(53-60)Online publication date: 20-Jul-2013
  • (2013)Natural head motion for 3D social games2013 IEEE Virtual Reality (VR)10.1109/VR.2013.6549367(69-70)Online publication date: Mar-2013
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