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FIVIS bicycle simulator: an immersive game platform for physical activities

Published: 03 November 2008 Publication History

Abstract

The objective of the FIVIS project is to develop a bicycle simulator which is able to simulate real life bicycle ride situations as a virtual scenario within an immersive environment. A sample test bicycle is mounted on a motion platform to enable a close to reality simulation of turns and balance situations. The visual field of the bike rider is enveloped within a multi-screen visualization environment which provides visual data relative to the motion and activity of the test bicycle. This implies the bike rider has to pedal and steer the bicycle as they would a traditional bicycle, while forward motion is recorded and processed to control the visualization. Furthermore, the platform is fed with real forces and accelerations that have been logged by a mobile data acquisition system during real bicycle test drives. Thus, using a feedback system makes the movements of the platform reflect the virtual environment and the reaction of the driver (e.g. steering angle, step rate).

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Herpers, R. / Hetmann, F. / Hau, A. / Heiden, W. (2005): The Immersion Square -- A mobile platform for immersive visualizations. In: Aktuelle Methoden der Laser und Medizinphysik, Berlin.
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Hetmann, F. / Herpers, R. / Heiden, W. (2002): The Immersion Square -- Immersive VR with Standard Components. VEonPC02 Proceedings, Protvino, St. Petersburg.
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  • (2024)Analysis of Visual and Vestibular Information on Motion Sickness in Flight SimulationAerospace10.3390/aerospace1102013911:2(139)Online publication date: 6-Feb-2024
  • (2024)Grand challenges in CyclingHCIProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661550(2577-2590)Online publication date: 1-Jul-2024
  • (2023)The Visual Behaviour of the Cyclist: Comparison between Simulated and Real ScenariosInfrastructures10.3390/infrastructures80500928:5(92)Online publication date: 11-May-2023
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  1. FIVIS bicycle simulator: an immersive game platform for physical activities

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      cover image ACM Other conferences
      Future Play '08: Proceedings of the 2008 Conference on Future Play: Research, Play, Share
      November 2008
      297 pages
      ISBN:9781605582184
      DOI:10.1145/1496984
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Published: 03 November 2008

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      Author Tags

      1. bicycle simulator
      2. game platform
      3. immersive visualization environment
      4. virtual reality

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      FuturePlay08
      FuturePlay08: FuturePlay 2008 Academic Games Conference
      November 3 - 5, 2008
      Ontario, Toronto, Canada

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      Cited By

      View all
      • (2024)Analysis of Visual and Vestibular Information on Motion Sickness in Flight SimulationAerospace10.3390/aerospace1102013911:2(139)Online publication date: 6-Feb-2024
      • (2024)Grand challenges in CyclingHCIProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661550(2577-2590)Online publication date: 1-Jul-2024
      • (2023)The Visual Behaviour of the Cyclist: Comparison between Simulated and Real ScenariosInfrastructures10.3390/infrastructures80500928:5(92)Online publication date: 11-May-2023
      • (2023)Investigation of a Pitch Function for Motion-Based VR Bicycle SimulatorsExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3585623(1-7)Online publication date: 19-Apr-2023
      • (2023)What does it mean to cycle in Virtual Reality? Exploring Cycling Fidelity and Control of VR Bicycle SimulatorsProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581050(1-15)Online publication date: 19-Apr-2023
      • (2023)Reasoning of Intelligent Virtual Agents with Exceptional Behavior in Rare ScenariosEntertainment Computing – ICEC 202310.1007/978-981-99-8248-6_10(130-138)Online publication date: 14-Nov-2023
      • (2022)Development and Evaluation of a Motion-based VR Bicycle SimulatorProceedings of the ACM on Human-Computer Interaction10.1145/35467456:MHCI(1-19)Online publication date: 20-Sep-2022
      • (2022)Reducing Virtual Reality Sickness for Cyclists in VR Bicycle SimulatorsProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3501959(1-14)Online publication date: 29-Apr-2022
      • (2021)A concurrent controllers integration strategy to enhance the riding experience in bicycle driveline emulators2021 IEEE Conference on Control Technology and Applications (CCTA)10.1109/CCTA48906.2021.9659131(1043-1048)Online publication date: 9-Aug-2021
      • (2020)Exertion-aware path generationACM Transactions on Graphics10.1145/3386569.339239339:4(115:1-115:14)Online publication date: 12-Aug-2020
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