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The procedural planning system used in the agent architecture of games

Published:03 November 2008Publication History

ABSTRACT

We discuss a procedural planning approach that automatically and dynamically generates plans for game agents in real-time. This approach is applied to the design of an agent architecture in our current research project, Gameme, a game design application. This planning depends on offline goal design, the structure of the agent architecture, and real-time planning mechanisms. The Procedural Planning System (PPS) is capable of improving agents' control for real-time goal processing in games.

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  1. The procedural planning system used in the agent architecture of games

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            cover image ACM Other conferences
            Future Play '08: Proceedings of the 2008 Conference on Future Play: Research, Play, Share
            November 2008
            297 pages
            ISBN:9781605582184
            DOI:10.1145/1496984

            Copyright © 2008 ACM

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            Association for Computing Machinery

            New York, NY, United States

            Publication History

            • Published: 3 November 2008

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