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Construction of cybertypes in Lineage II: an analysis of game interfaces and support documentation

Published: 03 November 2008 Publication History

Abstract

This paper discusses social exclusion by analyzing the avatar creation interface of the massively multiplayer online roleplaying game (MMORPG) Lineage II. We use a previously developed syntagmatic-paradigmatic structure analysis for analyzing MMORPG interfaces and extend that method to include textual analysis of support documentation. This study concludes that virtual world designers must be more critical in their choices for representing sex and race.

References

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Bardzell, J. (2007) "Creativity in Amateur Multimedia: Popular Culture, Critical Theory, and HCI", Human Technology, Vol. 3 No. 1, pp. 12--33.
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Bolter, J. D. and Grusin, R. (1999), Remediation: Understanding New Media, MIT Press, Cambridge, MA.
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Consalvo, M. (2003). Hot dates and fairy-tale romances: Studying sexuality in video games. In The video game theory reader (pp. 171--194). New York: Routledge.
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Kafai, Y., Cook, M. and Fields, D. (2007). "Blacks Deserve Bodies Too!" Design and Discussion about Diversity and Race in a Teen Virtual World. In Proc. of DiGRA 2007.
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Manovich, L. (2001) The Language of New Media, MIT Press, Cambridge, MA.
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Nakamura, L. (2001). Cybertypes: Race, Ethnicity, and Identity on the Internet. New York: Routledge.
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NCsoft. (2008). Lineage II: The Chaotic Throne, Retrieved June 9, 2008 from http://www.lineage2.com/Knowledge/race_kamael.html.
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Pace, T., "Can an Orc Catch a Cab in Stormwind?: Cybertype Preference in the World of Warcraft Character Creation Interface", In CHI '08 Extended Abstracts, ACM, New York, NY, 2008, pp. 2493--2502.
[9]
White, P. (2007). An Analysis of MMOG Subscription Growth. Retrieved June 11, 2008 from www.mmogdata.com

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cover image ACM Other conferences
Future Play '08: Proceedings of the 2008 Conference on Future Play: Research, Play, Share
November 2008
297 pages
ISBN:9781605582184
DOI:10.1145/1496984
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 03 November 2008

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Author Tags

  1. MMORPG
  2. avatar
  3. cybertype
  4. virtual world

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  • Extended-abstract

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FuturePlay08
FuturePlay08: FuturePlay 2008 Academic Games Conference
November 3 - 5, 2008
Ontario, Toronto, Canada

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