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Visualising and physicalising the intangible product: "What happened to that bloke who designed the marble answer machine?"

Published: 16 February 2009 Publication History

Abstract

Designers in early 1980s were experimenting with "What should an electronic product look like?". Yet we still live in a time where it is difficult to use many electronic products. Are physical designers decoratively wallpapering over the functions? I have worked, taught and experimented in design but still remain curious about how to best visualise and physicalise the intangible product.

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  • (2020)Tangible Interfaces and Interactions in Sci-Fi MoviesProceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3374920.3374942(393-401)Online publication date: 9-Feb-2020
  • (2019)BlocKitProceedings of the 2019 on Designing Interactive Systems Conference10.1145/3322276.3322370(1449-1462)Online publication date: 18-Jun-2019
  • (2017)Human–Computer Interaction with Novel and Advanced MaterialsMaterial‐Integrated Intelligent Systems ‐ Technology and Applications10.1002/9783527679249.ch26(629-644)Online publication date: Dec-2017

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cover image ACM Other conferences
TEI '09: Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
February 2009
407 pages
ISBN:9781605584935
DOI:10.1145/1517664
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • Microsoft Research (USA)
  • Microsoft Research Cambridge (UK)
  • Nokia (Finland)
  • Microsoft Hardware (USA)

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 16 February 2009

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Cited By

View all
  • (2020)Tangible Interfaces and Interactions in Sci-Fi MoviesProceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3374920.3374942(393-401)Online publication date: 9-Feb-2020
  • (2019)BlocKitProceedings of the 2019 on Designing Interactive Systems Conference10.1145/3322276.3322370(1449-1462)Online publication date: 18-Jun-2019
  • (2017)Human–Computer Interaction with Novel and Advanced MaterialsMaterial‐Integrated Intelligent Systems ‐ Technology and Applications10.1002/9783527679249.ch26(629-644)Online publication date: Dec-2017

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