skip to main content
10.1145/1517664.1517675acmotherconferencesArticle/Chapter ViewAbstractPublication PagesteiConference Proceedingsconference-collections
research-article

Hangsters: tangible peripheral interactive avatars for instant messaging

Published: 16 February 2009 Publication History

Abstract

We propose a system for both the customisation and the physical representation of instant messaging contacts as hanging tangible avatars which have been outfitted with a personalized skin and set of interactions. Hangsters create an ambient display of a user's online contacts which is simultaneously peripheral and interactive. The user creates a representation of herself in an online avatar creator. The personalised skin is packaged around a standard modular electronic kit and mailed to the recipient. The Hangster then embodies the interactions that would otherwise take place onscreen: on/offline presence and accepting/initializing conversations. The system allows for a more ambient display of a user's contacts while introducing customisable modular electronic toolkits for the tangible avatars.

References

[1]
L. Bonanni, A. Parkes, and H. Ishii. Future craft. In CHI '08: extended abstracts on Human factors in computing systems, pages 2553--2564, 2008.
[2]
C. H. Cooley. Human nature and the social order. Transaction Publishers, 1983.
[3]
R. E. Grinter and M. A. Eldridge. y do tngrs luv 2 txt msg? In European Conference on Computer Supported Cooperative Work, pages 219--238, 2001.
[4]
R. E. Grinter and L. Palen. Instant messaging in teen life. In CSCW '02: Computer supported cooperative work, pages 21--30, 2002.
[5]
J. D. Herbsleb, D. L. Atkins, D. G. Boyer, M. Handel, and T. A. Finholt. Introducing instant messaging and chat in the workplace. In CHI '02: Human factors in computing systems, pages 171--178, 2002.
[6]
H. Ishii and B. Ullmer. Tangible bits. In CHI '97: Human factors in computing systems, pages 234--241, 1997.
[7]
A. Java, X. Song, T. Finin, and B. Tseng. Why we twitter. In WebKDD/SNA-KDD: Web mining and social network analysis, pages 56--65, 2007.
[8]
J. J. Kalanithi. Connectibles: tangible social networking. Master's thesis, MIT, August 2007.
[9]
Schulze and Webb. Availabot, 2006.
[10]
M. M. Tseng, J. Jiao, and M. E. Merchant. Design for mass customization. CIRP Annals - Manufacturing Technology, 45:153--156, 1996.
[11]
E. Wilson. Sneakerhead Bonanza. New York Times, March 2006.

Cited By

View all
  • (2024)I'm Not Upset–I Get It: Effects of Co-workers' Stress Cues on Help-seekers' Social Diction and Empathy in TelecommutingInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2024.103218(103218)Online publication date: Jan-2024
  • (2018)Direct End-User Interaction with and Through IoT DevicesSocial Internet of Things10.1007/978-3-319-94659-7_8(143-165)Online publication date: 20-Jul-2018
  • (2017)AwareKitProceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems10.1145/3027063.3053111(1877-1884)Online publication date: 6-May-2017
  • Show More Cited By

Index Terms

  1. Hangsters: tangible peripheral interactive avatars for instant messaging

    Recommendations

    Comments

    Information & Contributors

    Information

    Published In

    cover image ACM Other conferences
    TEI '09: Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
    February 2009
    407 pages
    ISBN:9781605584935
    DOI:10.1145/1517664
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

    Sponsors

    • Microsoft Research (USA)
    • Microsoft Research Cambridge (UK)
    • Nokia (Finland)
    • Microsoft Hardware (USA)

    In-Cooperation

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 16 February 2009

    Permissions

    Request permissions for this article.

    Check for updates

    Author Tags

    1. instant messaging
    2. personalization
    3. social grouping
    4. tangible interaction

    Qualifiers

    • Research-article

    Conference

    TEI09
    Sponsor:

    Acceptance Rates

    Overall Acceptance Rate 393 of 1,367 submissions, 29%

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)8
    • Downloads (Last 6 weeks)0
    Reflects downloads up to 16 Feb 2025

    Other Metrics

    Citations

    Cited By

    View all
    • (2024)I'm Not Upset–I Get It: Effects of Co-workers' Stress Cues on Help-seekers' Social Diction and Empathy in TelecommutingInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2024.103218(103218)Online publication date: Jan-2024
    • (2018)Direct End-User Interaction with and Through IoT DevicesSocial Internet of Things10.1007/978-3-319-94659-7_8(143-165)Online publication date: 20-Jul-2018
    • (2017)AwareKitProceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems10.1145/3027063.3053111(1877-1884)Online publication date: 6-May-2017
    • (2017)Evaluating WaveWatchProceedings of the Australasian Computer Science Week Multiconference10.1145/3014812.3014821(1-9)Online publication date: 30-Jan-2017
    • (2015)Better Posture Awareness through Flower-Shaped Ambient AvatarProceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/2677199.2680575(337-340)Online publication date: 15-Jan-2015
    • (2015)Mini-Orb: A Personal Indoor Climate Preference Feedback InterfaceHuman-Computer Interaction – INTERACT 201510.1007/978-3-319-22668-2_12(134-149)Online publication date: 30-Aug-2015
    • (2012)StaTubeProceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction10.1145/2148131.2148191(283-290)Online publication date: 19-Feb-2012
    • (2012)Acting by handInteracting with Computers10.1016/j.intcom.2012.04.00124:3(119-130)Online publication date: 1-May-2012
    • (2011)Do not disturbProceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part II10.5555/2042118.2042164(479-486)Online publication date: 5-Sep-2011
    • (2011)Flow of electronsProceedings of the ACM International Conference on Interactive Tabletops and Surfaces10.1145/2076354.2076389(182-191)Online publication date: 13-Nov-2011
    • Show More Cited By

    View Options

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Figures

    Tables

    Media

    Share

    Share

    Share this Publication link

    Share on social media