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Sad is heavy and happy is light: population stereotypes of tangible object attributes

Published: 16 February 2009 Publication History

Abstract

Population stereotypes describe ways in which people, often unconsciously, expect user interface elements to function. Thus they can provide powerful rules for designing intuitive interaction. The literature, however, documents only a few population stereotypes and most of them do not tap the full potential of tangible interaction. Here, we try to alleviate this situation by providing a theory and a method to obtain candidate population stereotypes with a special emphasis on physical-to-abstract mappings. Twenty-nine stereotype candidates were derived from the theory and their validity was empirically tested. The results indicate that more than half of them can be recommended as design guidelines right away; the remainder needs further investigation regarding the contexts under which they can be applied.

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  1. Sad is heavy and happy is light: population stereotypes of tangible object attributes

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    cover image ACM Other conferences
    TEI '09: Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
    February 2009
    407 pages
    ISBN:9781605584935
    DOI:10.1145/1517664
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 16 February 2009

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    Author Tags

    1. conceptual metaphor
    2. design guidelines
    3. image schemas
    4. population stereotypes
    5. tangible user interfaces

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    • (2024)Mind Mansion: Exploring Metaphorical Interactions to Engage with Negative Thoughts in Virtual RealityProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661557(2305-2318)Online publication date: 1-Jul-2024
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