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Bimanual tangible interaction with mobile phones

Published: 16 February 2009 Publication History

Abstract

In the context of tangibility, mobile phones are rapidly becoming sensor-rich handheld computers with the potential to take better advantage of our physical capabilities and our lifetime of experiences interacting both in and with the world around us. In this paper, we analyse four different ways in which mobiles can be used to represent and control digital information, showing that each resulting interaction style is characterized by a unique coordination of the user's attention and two hands in relation to the mobile device. We present our analysis in terms of a framework that can be used to critically examine future schemes of bimanual interaction with mobile phones.

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Cited By

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  • (2013)Holy smartphones and tablets, Batman!Proceedings of the 11th Asia Pacific Conference on Computer Human Interaction10.1145/2525194.2525205(63-72)Online publication date: 24-Sep-2013
  • (2012)Cell phone puppetsProceedings of the 11th international conference on Entertainment Computing10.1007/978-3-642-33542-6_32(363-372)Online publication date: 26-Sep-2012
  • (2012)Cognitive Issues in Mobile Augmented Reality: An Embodied PerspectiveHuman Factors in Augmented Reality Environments10.1007/978-1-4614-4205-9_5(109-135)Online publication date: 14-Aug-2012

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    cover image ACM Other conferences
    TEI '09: Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
    February 2009
    407 pages
    ISBN:9781605584935
    DOI:10.1145/1517664
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    • Microsoft Research Cambridge (UK)
    • Nokia (Finland)
    • Microsoft Hardware (USA)

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    New York, NY, United States

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    Published: 16 February 2009

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    Author Tags

    1. augmented reality
    2. bimanual interaction
    3. mobile interaction
    4. tangible user interfaces

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    Cited By

    View all
    • (2013)Holy smartphones and tablets, Batman!Proceedings of the 11th Asia Pacific Conference on Computer Human Interaction10.1145/2525194.2525205(63-72)Online publication date: 24-Sep-2013
    • (2012)Cell phone puppetsProceedings of the 11th international conference on Entertainment Computing10.1007/978-3-642-33542-6_32(363-372)Online publication date: 26-Sep-2012
    • (2012)Cognitive Issues in Mobile Augmented Reality: An Embodied PerspectiveHuman Factors in Augmented Reality Environments10.1007/978-1-4614-4205-9_5(109-135)Online publication date: 14-Aug-2012

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