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Tangibles for toddlers learning language

Published: 16 February 2009 Publication History

Abstract

Here we present LinguaBytes, a modular, tangible play-and-learning system developed to stimulate the language and communication skills of toddlers (with a developmental age between 1 and 4 years) with multiple disabilities. The typical characteristics of these children and their common learning environment call for intelligent systems that are quickly and easily adaptable, or, even better, adjust themselves proactively. Over the last two and a half years we have designed and tested such a system within LinguaBytes. In this paper we will outline starting points, indicate the opportunities of Tangible Interaction and finally give an overview of the current LinguaBytes prototype.

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  • (2024)Exploring Traditional and Tech-Based Toddler Education: A Comparative Study and VR Game Design for Enhanced LearningAdvances in Information and Communication10.1007/978-3-031-54053-0_30(448-460)Online publication date: 17-Mar-2024
  • (2023)Service Selection Using an Ensemble Meta-Learning Classifier for Students with DisabilitiesMultimodal Technologies and Interaction10.3390/mti70500427:5(42)Online publication date: 23-Apr-2023
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cover image ACM Other conferences
TEI '09: Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
February 2009
407 pages
ISBN:9781605584935
DOI:10.1145/1517664
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • Microsoft Research (USA)
  • Microsoft Research Cambridge (UK)
  • Nokia (Finland)
  • Microsoft Hardware (USA)

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 16 February 2009

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Author Tags

  1. bodily skills
  2. interactive toys
  3. scaffolding
  4. speech therapy
  5. tangible interaction

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TEI09
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Cited By

View all
  • (2024)Foldiverse: Augmenting Paper Folding Physiotherapy for Children with Autism via Family-Centered Mixed Reality DesignCompanion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play10.1145/3665463.3678823(378-383)Online publication date: 14-Oct-2024
  • (2024)Exploring Traditional and Tech-Based Toddler Education: A Comparative Study and VR Game Design for Enhanced LearningAdvances in Information and Communication10.1007/978-3-031-54053-0_30(448-460)Online publication date: 17-Mar-2024
  • (2023)Service Selection Using an Ensemble Meta-Learning Classifier for Students with DisabilitiesMultimodal Technologies and Interaction10.3390/mti70500427:5(42)Online publication date: 23-Apr-2023
  • (2023)Rethinking Domestic Food Consumption through a Multi-modal Open PantryProceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3569009.3572794(1-15)Online publication date: 26-Feb-2023
  • (2023)Tangible digital collaborative storytelling in adolescents with intellectual disability and neurodevelopmental disordersJournal of Applied Research in Intellectual Disabilities10.1111/jar.1315937:1Online publication date: 26-Sep-2023
  • (2022)A Meta-Analysis of Tangible Learning Studies from the TEI ConferenceProceedings of the Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3490149.3501313(1-17)Online publication date: 13-Feb-2022
  • (2022)Usability of Montessori tangible user interfaces to support learners’ retention skills in preschoolsPersonal and Ubiquitous Computing10.1007/s00779-022-01706-927:2(481-494)Online publication date: 21-Dec-2022
  • (2021)Tangible Lighting Proxies: Brokering the Transition from Classroom to StageProceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3430524.3440659(1-13)Online publication date: 14-Feb-2021
  • (2020)CreaTable Content and Tangible Interaction in AphasiaProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376490(1-14)Online publication date: 21-Apr-2020
  • (2020)Considering the Fourth Industrial Revolution in the Preparation of Learners with and without DisabilitiesCareers for Students with Special Educational Needs10.1007/978-981-15-4443-9_3(31-46)Online publication date: 9-Jun-2020
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