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Steering actors through a virtual set employing vibro-tactile feedback

Published: 16 February 2009 Publication History

Abstract

Actors in virtual studio productions are faced with the challenge that they have to interact with invisible virtual objects because these elements are rendered separately and combined with the real image later in the production process. Virtual sets typically use static virtual elements or animated objects with predefined behavior so that actors can practice their performance and errors can be corrected in the post production. With the demand for inexpensive live recording and interactive TV productions, virtual objects will be dynamically rendered at arbitrary positions that cannot be predicted by the actor. Perceptive aids have to be employed to support a natural interaction with these objects.
In our work we study the effect of haptic feedback for a simple form of interaction. Actors are equipped with a custom built haptic belt and get vibro-tactile feedback during a small navigational task (path following). We present a prototype of a wireless vibro-tactile feedback device and a small framework for evaluating haptic feedback in a virtual set environment. Results from an initial pilot study indicate that vibro-tactile feedback is a suitable non-visual aid for interaction that is at least comparable to audio-visual alternatives used in virtual set productions.

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Cited By

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  • (2021)The Bodies of TEI – Investigating Norms and Assumptions in the Design of Embodied InteractionProceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3430524.3440651(1-19)Online publication date: 14-Feb-2021
  • (2020)Human Navigation Using Phantom Tactile Sensation Based Vibrotactile FeedbackIEEE Robotics and Automation Letters10.1109/LRA.2020.30104475:4(5732-5739)Online publication date: Oct-2020
  • (2016)Optical MarionetteProceedings of the 29th Annual Symposium on User Interface Software and Technology10.1145/2984511.2984545(705-716)Online publication date: 16-Oct-2016
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cover image ACM Other conferences
TEI '09: Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
February 2009
407 pages
ISBN:9781605584935
DOI:10.1145/1517664
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • Microsoft Research (USA)
  • Microsoft Research Cambridge (UK)
  • Nokia (Finland)
  • Microsoft Hardware (USA)

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 16 February 2009

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Author Tags

  1. interaction in virtual sets
  2. navigation aids
  3. tactile feedback

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Cited By

View all
  • (2021)The Bodies of TEI – Investigating Norms and Assumptions in the Design of Embodied InteractionProceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3430524.3440651(1-19)Online publication date: 14-Feb-2021
  • (2020)Human Navigation Using Phantom Tactile Sensation Based Vibrotactile FeedbackIEEE Robotics and Automation Letters10.1109/LRA.2020.30104475:4(5732-5739)Online publication date: Oct-2020
  • (2016)Optical MarionetteProceedings of the 29th Annual Symposium on User Interface Software and Technology10.1145/2984511.2984545(705-716)Online publication date: 16-Oct-2016
  • (2015)Fidelity and plausibility of bimanual interaction in mixed realityIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2015.248006021:12(1377-1389)Online publication date: 1-Dec-2015
  • (2015)Four Metamorphosis States in a Distributed Virtual (TV) Studio: Human, Cyborg, Avatar, and Bot – Markerless Tracking and Feedback for Realtime Animation ControlVirtual Realities10.1007/978-3-319-17043-5_2(16-32)Online publication date: 1-Apr-2015
  • (2014)SpiderFeedbackProceedings of the 11th Conference on Advances in Computer Entertainment Technology10.1145/2663806.2663830(1-8)Online publication date: 11-Nov-2014
  • (2011)Evaluation of a vibrotactile feedback device for spatial guidance2011 IEEE World Haptics Conference10.1109/WHC.2011.5945511(349-354)Online publication date: Jun-2011
  • (2011)Audio-Haptic Description in MoviesHCI International 2011 – Posters’ Extended Abstracts10.1007/978-3-642-22098-2_83(414-418)Online publication date: 2011
  • (2010)Vibrotactile pitfallsProceedings of the 13th International Conference on Humans and Computers10.5555/1994486.1994506(72-80)Online publication date: 8-Dec-2010

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